Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 11d5b91462 Merge pull request #55548 from pycbouh/editor-scroll-dat-preview 3 jaren geleden
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editor 11d5b91462 Merge pull request #55548 from pycbouh/editor-scroll-dat-preview 3 jaren geleden
main 8c1fc562dc Merge pull request #55483 from pycbouh/theme-load-and-order 3 jaren geleden
misc 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 3 jaren geleden
modules 213ee89ae8 Merge pull request #55529 from raulsntos/rename-vector-params 3 jaren geleden
platform 470496d8d4 [HTML5] Fix multi-touch input handling. 3 jaren geleden
scene 11d5b91462 Merge pull request #55548 from pycbouh/editor-scroll-dat-preview 3 jaren geleden
servers 1398436ab8 Merge pull request #53904 from ChristopheClaustre/bugfix_shader_compile_spirv_from_source 3 jaren geleden
tests 3b9de26fec Merge pull request #53868 from aaronfranke/curve 3 jaren geleden
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.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 jaren geleden
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.mailmap 300286ea08 Update AUTHORS and DONORS list 3 jaren geleden
AUTHORS.md 0b734bce4c Update my name on author file 3 jaren geleden
CHANGELOG.md 34a4b1ca9b Add 4.0 development changelog 3 jaren geleden
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 jaren geleden
COPYRIGHT.txt 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 jaren geleden
DONORS.md c283fce698 Remove editor splash screen with sponsors logo 3 jaren geleden
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 jaren geleden
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 jaren geleden
README.md 0f1ace5b6a README updates and improvements, link license page 3 jaren geleden
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gles3_builders.py 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 3 jaren geleden
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 jaren geleden
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logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 jaren geleden
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 jaren geleden
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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