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- /*************************************************************************/
- /* effects_rd.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EFFECTS_RD_H
- #define EFFECTS_RD_H
- #include "core/math/projection.h"
- #include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
- #include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/roughness_limiter.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h"
- #include "servers/rendering/renderer_scene_render.h"
- #include "servers/rendering_server.h"
- class EffectsRD {
- private:
- bool prefer_raster_effects;
- enum LuminanceReduceMode {
- LUMINANCE_REDUCE_READ,
- LUMINANCE_REDUCE,
- LUMINANCE_REDUCE_WRITE,
- LUMINANCE_REDUCE_MAX
- };
- struct LuminanceReducePushConstant {
- int32_t source_size[2];
- float max_luminance;
- float min_luminance;
- float exposure_adjust;
- float pad[3];
- };
- struct LuminanceReduce {
- LuminanceReducePushConstant push_constant;
- LuminanceReduceShaderRD shader;
- RID shader_version;
- RID pipelines[LUMINANCE_REDUCE_MAX];
- } luminance_reduce;
- enum LuminanceReduceRasterMode {
- LUMINANCE_REDUCE_FRAGMENT_FIRST,
- LUMINANCE_REDUCE_FRAGMENT,
- LUMINANCE_REDUCE_FRAGMENT_FINAL,
- LUMINANCE_REDUCE_FRAGMENT_MAX
- };
- struct LuminanceReduceRasterPushConstant {
- int32_t source_size[2];
- int32_t dest_size[2];
- float exposure_adjust;
- float min_luminance;
- float max_luminance;
- uint32_t pad1;
- };
- struct LuminanceReduceFragment {
- LuminanceReduceRasterPushConstant push_constant;
- LuminanceReduceRasterShaderRD shader;
- RID shader_version;
- PipelineCacheRD pipelines[LUMINANCE_REDUCE_FRAGMENT_MAX];
- } luminance_reduce_raster;
- struct RoughnessLimiterPushConstant {
- int32_t screen_size[2];
- float curve;
- uint32_t pad;
- };
- struct RoughnessLimiter {
- RoughnessLimiterPushConstant push_constant;
- RoughnessLimiterShaderRD shader;
- RID shader_version;
- RID pipeline;
- } roughness_limiter;
- enum SortMode {
- SORT_MODE_BLOCK,
- SORT_MODE_STEP,
- SORT_MODE_INNER,
- SORT_MODE_MAX
- };
- struct Sort {
- struct PushConstant {
- uint32_t total_elements;
- uint32_t pad[3];
- int32_t job_params[4];
- };
- SortShaderRD shader;
- RID shader_version;
- RID pipelines[SORT_MODE_MAX];
- } sort;
- RID default_sampler;
- RID default_mipmap_sampler;
- RID index_buffer;
- RID index_array;
- HashMap<RID, RID> texture_to_uniform_set_cache;
- HashMap<RID, RID> input_to_uniform_set_cache;
- HashMap<RID, RID> image_to_uniform_set_cache;
- struct TexturePair {
- RID texture1;
- RID texture2;
- _FORCE_INLINE_ bool operator<(const TexturePair &p_pair) const {
- if (texture1 == p_pair.texture1) {
- return texture2 < p_pair.texture2;
- } else {
- return texture1 < p_pair.texture1;
- }
- }
- };
- struct TextureSamplerPair {
- RID texture;
- RID sampler;
- _FORCE_INLINE_ bool operator<(const TextureSamplerPair &p_pair) const {
- if (texture == p_pair.texture) {
- return sampler < p_pair.sampler;
- } else {
- return texture < p_pair.texture;
- }
- }
- };
- RBMap<TexturePair, RID> texture_pair_to_uniform_set_cache;
- RBMap<RID, RID> texture_to_compute_uniform_set_cache;
- RBMap<TexturePair, RID> texture_pair_to_compute_uniform_set_cache;
- RBMap<TexturePair, RID> image_pair_to_compute_uniform_set_cache;
- RBMap<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache;
- RID _get_uniform_set_from_image(RID p_texture);
- RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
- RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
- public:
- bool get_prefer_raster_effects();
- void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
- void luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
- void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
- void sort_buffer(RID p_uniform_set, int p_size);
- EffectsRD(bool p_prefer_raster_effects);
- ~EffectsRD();
- };
- #endif // EFFECTS_RD_H
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