Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Hayden 1305ff92f7 Make parser treat all exponent literals as float 3 rokov pred
.github 56838ca009 CI: Rename macOS cache key to force a rebuild 3 rokov pred
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drivers 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 rokov pred
editor 29c4644890 Merge pull request #57086 from YeldhamDev/scene_tabs_fix 3 rokov pred
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modules 9ea0508d35 Add Visual Studio 2022 support with fallback to 2019 3 rokov pred
platform 6d3d17651a Revert "[HTML5] Better engine config parsing." 3 rokov pred
scene 2a3c4f00c8 Merge pull request #57541 from reduz/node-add-remove-hook 3 rokov pred
servers f8f19b313d Merge pull request #57562 from AnilBK/string-add-contains 3 rokov pred
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.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 rokov pred
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 rokov pred
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 rokov pred
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AUTHORS.md a9df1f51c2 Update AUTHORS and DONORS list 3 rokov pred
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 rokov pred
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 rokov pred
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LICENSE.txt fe52458154 Update copyright statements to 2022 3 rokov pred
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 rokov pred
README.md 0f1ace5b6a README updates and improvements, link license page 3 rokov pred
SConstruct 9b781d24c0 Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 3 rokov pred
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 rokov pred
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 rokov pred
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logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
methods.py 64bb522021 Merge pull request #55968 from Calinou/scons-tweak-build-messages 3 rokov pred
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 rokov pred
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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