audio_stream_player_3d.cpp 32 KB

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  1. /**************************************************************************/
  2. /* audio_stream_player_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "audio_stream_player_3d.h"
  31. #include "core/config/project_settings.h"
  32. #include "scene/3d/area_3d.h"
  33. #include "scene/3d/audio_listener_3d.h"
  34. #include "scene/3d/camera_3d.h"
  35. #include "scene/3d/velocity_tracker_3d.h"
  36. #include "scene/audio/audio_stream_player_internal.h"
  37. #include "scene/main/viewport.h"
  38. #include "servers/audio/audio_stream.h"
  39. // Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
  40. // Speaker-Placement Correction Amplitude Panning (SPCAP)
  41. class Spcap {
  42. private:
  43. struct Speaker {
  44. Vector3 direction;
  45. real_t effective_number_of_speakers = 0; // precalculated
  46. mutable real_t squared_gain = 0; // temporary
  47. };
  48. Vector<Speaker> speakers;
  49. public:
  50. Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) {
  51. speakers.resize(speaker_count);
  52. Speaker *w = speakers.ptrw();
  53. for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
  54. w[speaker_num].direction = speaker_directions[speaker_num];
  55. w[speaker_num].squared_gain = 0.0;
  56. w[speaker_num].effective_number_of_speakers = 0.0;
  57. for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) {
  58. w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction));
  59. }
  60. }
  61. }
  62. unsigned int get_speaker_count() const {
  63. return (unsigned int)speakers.size();
  64. }
  65. Vector3 get_speaker_direction(unsigned int index) const {
  66. return speakers.ptr()[index].direction;
  67. }
  68. void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const {
  69. const Speaker *r = speakers.ptr();
  70. real_t sum_squared_gains = 0.0;
  71. for (unsigned int speaker_num = 0; speaker_num < (unsigned int)speakers.size(); speaker_num++) {
  72. real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers;
  73. r[speaker_num].squared_gain = initial_gain * initial_gain;
  74. sum_squared_gains += r[speaker_num].squared_gain;
  75. }
  76. for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)speakers.size()); speaker_num++) {
  77. volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains);
  78. }
  79. }
  80. };
  81. //TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable
  82. static const Vector3 speaker_directions[7] = {
  83. Vector3(-1.0, 0.0, -1.0).normalized(), // front-left
  84. Vector3(1.0, 0.0, -1.0).normalized(), // front-right
  85. Vector3(0.0, 0.0, -1.0).normalized(), // center
  86. Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left
  87. Vector3(1.0, 0.0, 1.0).normalized(), // rear-right
  88. Vector3(-1.0, 0.0, 0.0).normalized(), // side-left
  89. Vector3(1.0, 0.0, 0.0).normalized(), // side-right
  90. };
  91. void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output) {
  92. unsigned int speaker_count = 0; // only main speakers (no LFE)
  93. switch (AudioServer::get_singleton()->get_speaker_mode()) {
  94. case AudioServer::SPEAKER_MODE_STEREO:
  95. speaker_count = 2;
  96. break;
  97. case AudioServer::SPEAKER_SURROUND_31:
  98. speaker_count = 3;
  99. break;
  100. case AudioServer::SPEAKER_SURROUND_51:
  101. speaker_count = 5;
  102. break;
  103. case AudioServer::SPEAKER_SURROUND_71:
  104. speaker_count = 7;
  105. break;
  106. }
  107. Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes
  108. real_t volumes[7];
  109. spcap.calculate(source_dir, tightness, speaker_count, volumes);
  110. switch (AudioServer::get_singleton()->get_speaker_mode()) {
  111. case AudioServer::SPEAKER_SURROUND_71:
  112. output.write[3].l = volumes[5]; // side-left
  113. output.write[3].r = volumes[6]; // side-right
  114. [[fallthrough]];
  115. case AudioServer::SPEAKER_SURROUND_51:
  116. output.write[2].l = volumes[3]; // rear-left
  117. output.write[2].r = volumes[4]; // rear-right
  118. [[fallthrough]];
  119. case AudioServer::SPEAKER_SURROUND_31:
  120. output.write[1].r = 1.0; // LFE - always full power
  121. output.write[1].l = volumes[2]; // center
  122. [[fallthrough]];
  123. case AudioServer::SPEAKER_MODE_STEREO:
  124. output.write[0].r = volumes[1]; // front-right
  125. output.write[0].l = volumes[0]; // front-left
  126. break;
  127. }
  128. }
  129. void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol) {
  130. reverb_vol.resize(4);
  131. reverb_vol.write[0] = AudioFrame(0, 0);
  132. reverb_vol.write[1] = AudioFrame(0, 0);
  133. reverb_vol.write[2] = AudioFrame(0, 0);
  134. reverb_vol.write[3] = AudioFrame(0, 0);
  135. float uniformity = area->get_reverb_uniformity();
  136. float area_send = area->get_reverb_amount();
  137. if (uniformity > 0.0) {
  138. float distance = listener_area_pos.length();
  139. float attenuation = Math::db_to_linear(_get_attenuation_db(distance));
  140. // Determine the fraction of sound that would come from each speaker if they were all driven uniformly.
  141. float center_val[3] = { 0.5f, 0.25f, 0.16666f };
  142. int channel_count = AudioServer::get_singleton()->get_channel_count();
  143. AudioFrame center_frame(center_val[channel_count - 1], center_val[channel_count - 1]);
  144. if (attenuation < 1.0) {
  145. //pan the uniform sound
  146. Vector3 rev_pos = listener_area_pos;
  147. rev_pos.y = 0;
  148. rev_pos.normalize();
  149. // Stereo pair.
  150. float c = rev_pos.x * 0.5 + 0.5;
  151. reverb_vol.write[0].l = 1.0 - c;
  152. reverb_vol.write[0].r = c;
  153. if (channel_count >= 3) {
  154. // Center pair + Side pair
  155. float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
  156. float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
  157. reverb_vol.write[1].l = xl;
  158. reverb_vol.write[1].r = xr;
  159. reverb_vol.write[2].l = 1.0 - xr;
  160. reverb_vol.write[2].r = 1.0 - xl;
  161. }
  162. if (channel_count >= 4) {
  163. // Rear pair
  164. // FIXME: Not sure what math should be done here
  165. reverb_vol.write[3].l = 1.0 - c;
  166. reverb_vol.write[3].r = c;
  167. }
  168. for (int i = 0; i < channel_count; i++) {
  169. reverb_vol.write[i] = reverb_vol[i].lerp(center_frame, attenuation);
  170. }
  171. } else {
  172. for (int i = 0; i < channel_count; i++) {
  173. reverb_vol.write[i] = center_frame;
  174. }
  175. }
  176. for (int i = 0; i < channel_count; i++) {
  177. reverb_vol.write[i] = direct_path_vol[i].lerp(reverb_vol[i] * attenuation, uniformity);
  178. reverb_vol.write[i] *= area_send;
  179. }
  180. } else {
  181. for (int i = 0; i < 4; i++) {
  182. reverb_vol.write[i] = direct_path_vol[i] * area_send;
  183. }
  184. }
  185. }
  186. float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
  187. float att = 0;
  188. switch (attenuation_model) {
  189. case ATTENUATION_INVERSE_DISTANCE: {
  190. att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
  191. } break;
  192. case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
  193. float d = (p_distance / unit_size);
  194. d *= d;
  195. att = Math::linear_to_db(1.0 / (d + CMP_EPSILON));
  196. } break;
  197. case ATTENUATION_LOGARITHMIC: {
  198. att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
  199. } break;
  200. case ATTENUATION_DISABLED:
  201. break;
  202. default: {
  203. ERR_PRINT("Unknown attenuation type");
  204. break;
  205. }
  206. }
  207. att += internal->volume_db;
  208. if (att > max_db) {
  209. att = max_db;
  210. }
  211. return att;
  212. }
  213. void AudioStreamPlayer3D::_notification(int p_what) {
  214. switch (p_what) {
  215. case NOTIFICATION_ENTER_TREE: {
  216. velocity_tracker->reset(get_global_transform().origin);
  217. AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
  218. } break;
  219. case NOTIFICATION_EXIT_TREE: {
  220. AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
  221. } break;
  222. case NOTIFICATION_TRANSFORM_CHANGED: {
  223. if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
  224. velocity_tracker->update_position(get_global_transform().origin);
  225. }
  226. } break;
  227. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  228. // Update anything related to position first, if possible of course.
  229. Vector<AudioFrame> volume_vector;
  230. if (setplay.get() > 0 || (internal->active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
  231. force_update_panning = false;
  232. volume_vector = _update_panning();
  233. }
  234. if (setplayback.is_valid() && setplay.get() >= 0) {
  235. internal->active.set();
  236. HashMap<StringName, Vector<AudioFrame>> bus_map;
  237. bus_map[_get_actual_bus()] = volume_vector;
  238. AudioServer::get_singleton()->start_playback_stream(setplayback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
  239. setplayback.unref();
  240. setplay.set(-1);
  241. }
  242. if (!internal->stream_playbacks.is_empty() && internal->active.is_set()) {
  243. internal->process();
  244. }
  245. internal->ensure_playback_limit();
  246. } break;
  247. }
  248. }
  249. // Interacts with PhysicsServer3D, so can only be called during _physics_process
  250. Area3D *AudioStreamPlayer3D::_get_overriding_area() {
  251. //check if any area is diverting sound into a bus
  252. Ref<World3D> world_3d = get_world_3d();
  253. ERR_FAIL_COND_V(world_3d.is_null(), nullptr);
  254. Vector3 global_pos = get_global_transform().origin;
  255. PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
  256. PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS];
  257. PhysicsDirectSpaceState3D::PointParameters point_params;
  258. point_params.position = global_pos;
  259. point_params.collision_mask = area_mask;
  260. point_params.collide_with_bodies = false;
  261. point_params.collide_with_areas = true;
  262. int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS);
  263. for (int i = 0; i < areas; i++) {
  264. if (!sr[i].collider) {
  265. continue;
  266. }
  267. Area3D *tarea = Object::cast_to<Area3D>(sr[i].collider);
  268. if (!tarea) {
  269. continue;
  270. }
  271. if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) {
  272. continue;
  273. }
  274. return tarea;
  275. }
  276. return nullptr;
  277. }
  278. // Interacts with PhysicsServer3D, so can only be called during _physics_process.
  279. StringName AudioStreamPlayer3D::_get_actual_bus() {
  280. Area3D *overriding_area = _get_overriding_area();
  281. if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) {
  282. return overriding_area->get_audio_bus_name();
  283. }
  284. return internal->bus;
  285. }
  286. // Interacts with PhysicsServer3D, so can only be called during _physics_process.
  287. Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
  288. Vector<AudioFrame> output_volume_vector;
  289. output_volume_vector.resize(4);
  290. for (AudioFrame &frame : output_volume_vector) {
  291. frame = AudioFrame(0, 0);
  292. }
  293. if (!internal->active.is_set() || internal->stream.is_null()) {
  294. return output_volume_vector;
  295. }
  296. Vector3 linear_velocity;
  297. //compute linear velocity for doppler
  298. if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
  299. linear_velocity = velocity_tracker->get_tracked_linear_velocity();
  300. }
  301. Vector3 global_pos = get_global_transform().origin;
  302. Ref<World3D> world_3d = get_world_3d();
  303. ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector);
  304. HashSet<Camera3D *> cameras = world_3d->get_cameras();
  305. cameras.insert(get_viewport()->get_camera_3d());
  306. PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
  307. for (Camera3D *camera : cameras) {
  308. if (!camera) {
  309. continue;
  310. }
  311. Viewport *vp = camera->get_viewport();
  312. if (!vp) {
  313. continue;
  314. }
  315. if (!vp->is_audio_listener_3d()) {
  316. continue;
  317. }
  318. bool listener_is_camera = true;
  319. Node3D *listener_node = camera;
  320. AudioListener3D *listener = vp->get_audio_listener_3d();
  321. if (listener) {
  322. listener_node = listener;
  323. listener_is_camera = false;
  324. }
  325. Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
  326. float dist = local_pos.length();
  327. Vector3 area_sound_pos;
  328. Vector3 listener_area_pos;
  329. Area3D *area = _get_overriding_area();
  330. if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
  331. area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
  332. listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
  333. }
  334. if (max_distance > 0) {
  335. float total_max = max_distance;
  336. if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
  337. total_max = MAX(total_max, listener_area_pos.length());
  338. }
  339. if (total_max > max_distance) {
  340. continue; //can't hear this sound in this listener
  341. }
  342. }
  343. float multiplier = Math::db_to_linear(_get_attenuation_db(dist));
  344. if (max_distance > 0) {
  345. multiplier *= MAX(0, 1.0 - (dist / max_distance));
  346. }
  347. float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
  348. if (emission_angle_enabled) {
  349. Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
  350. float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative
  351. float angle = Math::rad_to_deg(Math::acos(c));
  352. if (angle > emission_angle) {
  353. db_att -= -emission_angle_filter_attenuation_db;
  354. }
  355. }
  356. linear_attenuation = Math::db_to_linear(db_att);
  357. for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
  358. AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
  359. }
  360. // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
  361. float tightness = cached_global_panning_strength * 2.0f;
  362. tightness *= panning_strength;
  363. _calc_output_vol(local_pos.normalized(), tightness, output_volume_vector);
  364. for (unsigned int k = 0; k < 4; k++) {
  365. output_volume_vector.write[k] = multiplier * output_volume_vector[k];
  366. }
  367. HashMap<StringName, Vector<AudioFrame>> bus_volumes;
  368. if (area) {
  369. if (area->is_overriding_audio_bus()) {
  370. //override audio bus
  371. bus_volumes[area->get_audio_bus_name()] = output_volume_vector;
  372. }
  373. if (area->is_using_reverb_bus()) {
  374. StringName reverb_bus_name = area->get_reverb_bus_name();
  375. Vector<AudioFrame> reverb_vol;
  376. _calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol);
  377. bus_volumes[reverb_bus_name] = reverb_vol;
  378. }
  379. } else {
  380. bus_volumes[internal->bus] = output_volume_vector;
  381. }
  382. for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
  383. AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes);
  384. }
  385. if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
  386. Vector3 listener_velocity;
  387. if (listener_is_camera) {
  388. listener_velocity = camera->get_doppler_tracked_velocity();
  389. }
  390. Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
  391. if (local_velocity != Vector3()) {
  392. float approaching = local_pos.normalized().dot(local_velocity.normalized());
  393. float velocity = local_velocity.length();
  394. float speed_of_sound = 343.0;
  395. float doppler_pitch_scale = internal->pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching);
  396. doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
  397. actual_pitch_scale = doppler_pitch_scale;
  398. } else {
  399. actual_pitch_scale = internal->pitch_scale;
  400. }
  401. } else {
  402. actual_pitch_scale = internal->pitch_scale;
  403. }
  404. for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
  405. AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale);
  406. }
  407. }
  408. return output_volume_vector;
  409. }
  410. void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
  411. internal->set_stream(p_stream);
  412. }
  413. Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
  414. return internal->stream;
  415. }
  416. void AudioStreamPlayer3D::set_volume_db(float p_volume) {
  417. internal->volume_db = p_volume;
  418. }
  419. float AudioStreamPlayer3D::get_volume_db() const {
  420. return internal->volume_db;
  421. }
  422. void AudioStreamPlayer3D::set_unit_size(float p_volume) {
  423. unit_size = p_volume;
  424. update_gizmos();
  425. }
  426. float AudioStreamPlayer3D::get_unit_size() const {
  427. return unit_size;
  428. }
  429. void AudioStreamPlayer3D::set_max_db(float p_boost) {
  430. max_db = p_boost;
  431. }
  432. float AudioStreamPlayer3D::get_max_db() const {
  433. return max_db;
  434. }
  435. void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
  436. internal->set_pitch_scale(p_pitch_scale);
  437. }
  438. float AudioStreamPlayer3D::get_pitch_scale() const {
  439. return internal->pitch_scale;
  440. }
  441. void AudioStreamPlayer3D::play(float p_from_pos) {
  442. Ref<AudioStreamPlayback> stream_playback = internal->play_basic();
  443. if (stream_playback.is_null()) {
  444. return;
  445. }
  446. setplayback = stream_playback;
  447. setplay.set(p_from_pos);
  448. }
  449. void AudioStreamPlayer3D::seek(float p_seconds) {
  450. if (is_playing()) {
  451. stop();
  452. play(p_seconds);
  453. }
  454. }
  455. void AudioStreamPlayer3D::stop() {
  456. setplay.set(-1);
  457. internal->stop();
  458. }
  459. bool AudioStreamPlayer3D::is_playing() const {
  460. if (setplay.get() >= 0) {
  461. return true; // play() has been called this frame, but no playback exists just yet.
  462. }
  463. return internal->is_playing();
  464. }
  465. float AudioStreamPlayer3D::get_playback_position() {
  466. return internal->get_playback_position();
  467. }
  468. void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
  469. internal->bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough.
  470. }
  471. StringName AudioStreamPlayer3D::get_bus() const {
  472. return internal->get_bus();
  473. }
  474. void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
  475. internal->autoplay = p_enable;
  476. }
  477. bool AudioStreamPlayer3D::is_autoplay_enabled() {
  478. return internal->autoplay;
  479. }
  480. void AudioStreamPlayer3D::_set_playing(bool p_enable) {
  481. internal->set_playing(p_enable);
  482. }
  483. bool AudioStreamPlayer3D::_is_active() const {
  484. return internal->is_active();
  485. }
  486. void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const {
  487. internal->validate_property(p_property);
  488. }
  489. void AudioStreamPlayer3D::set_max_distance(float p_metres) {
  490. ERR_FAIL_COND(p_metres < 0.0);
  491. max_distance = p_metres;
  492. update_gizmos();
  493. }
  494. float AudioStreamPlayer3D::get_max_distance() const {
  495. return max_distance;
  496. }
  497. void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
  498. area_mask = p_mask;
  499. }
  500. uint32_t AudioStreamPlayer3D::get_area_mask() const {
  501. return area_mask;
  502. }
  503. void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
  504. emission_angle_enabled = p_enable;
  505. update_gizmos();
  506. }
  507. bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
  508. return emission_angle_enabled;
  509. }
  510. void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
  511. ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
  512. emission_angle = p_angle;
  513. update_gizmos();
  514. }
  515. float AudioStreamPlayer3D::get_emission_angle() const {
  516. return emission_angle;
  517. }
  518. void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
  519. emission_angle_filter_attenuation_db = p_angle_attenuation_db;
  520. }
  521. float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
  522. return emission_angle_filter_attenuation_db;
  523. }
  524. void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
  525. attenuation_filter_cutoff_hz = p_hz;
  526. }
  527. float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
  528. return attenuation_filter_cutoff_hz;
  529. }
  530. void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
  531. attenuation_filter_db = p_db;
  532. }
  533. float AudioStreamPlayer3D::get_attenuation_filter_db() const {
  534. return attenuation_filter_db;
  535. }
  536. void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
  537. ERR_FAIL_INDEX((int)p_model, 4);
  538. attenuation_model = p_model;
  539. update_gizmos();
  540. }
  541. AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
  542. return attenuation_model;
  543. }
  544. void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
  545. if (doppler_tracking == p_tracking) {
  546. return;
  547. }
  548. doppler_tracking = p_tracking;
  549. if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
  550. set_notify_transform(true);
  551. velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
  552. if (is_inside_tree()) {
  553. velocity_tracker->reset(get_global_transform().origin);
  554. }
  555. } else {
  556. set_notify_transform(false);
  557. }
  558. }
  559. AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
  560. return doppler_tracking;
  561. }
  562. void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
  563. internal->set_stream_paused(p_pause);
  564. }
  565. bool AudioStreamPlayer3D::get_stream_paused() const {
  566. return internal->get_stream_paused();
  567. }
  568. bool AudioStreamPlayer3D::has_stream_playback() {
  569. return internal->has_stream_playback();
  570. }
  571. Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
  572. return internal->get_stream_playback();
  573. }
  574. void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) {
  575. internal->set_max_polyphony(p_max_polyphony);
  576. }
  577. int AudioStreamPlayer3D::get_max_polyphony() const {
  578. return internal->max_polyphony;
  579. }
  580. void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) {
  581. ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
  582. panning_strength = p_panning_strength;
  583. }
  584. float AudioStreamPlayer3D::get_panning_strength() const {
  585. return panning_strength;
  586. }
  587. bool AudioStreamPlayer3D::_set(const StringName &p_name, const Variant &p_value) {
  588. return internal->set(p_name, p_value);
  589. }
  590. bool AudioStreamPlayer3D::_get(const StringName &p_name, Variant &r_ret) const {
  591. return internal->get(p_name, r_ret);
  592. }
  593. void AudioStreamPlayer3D::_get_property_list(List<PropertyInfo> *p_list) const {
  594. internal->get_property_list(p_list);
  595. }
  596. void AudioStreamPlayer3D::_bind_methods() {
  597. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
  598. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
  599. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer3D::set_volume_db);
  600. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer3D::get_volume_db);
  601. ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
  602. ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
  603. ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
  604. ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
  605. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale);
  606. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale);
  607. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
  608. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
  609. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
  610. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
  611. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
  612. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
  613. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
  614. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
  615. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
  616. ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
  617. ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active);
  618. ClassDB::bind_method(D_METHOD("set_max_distance", "meters"), &AudioStreamPlayer3D::set_max_distance);
  619. ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
  620. ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
  621. ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
  622. ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
  623. ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
  624. ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
  625. ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
  626. ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
  627. ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
  628. ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
  629. ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
  630. ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
  631. ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
  632. ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
  633. ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
  634. ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
  635. ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
  636. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
  637. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
  638. ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony);
  639. ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony);
  640. ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength);
  641. ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength);
  642. ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer3D::has_stream_playback);
  643. ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
  644. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  645. ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
  646. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,80,suffix:dB"), "set_volume_db", "get_volume_db");
  647. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
  648. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6,suffix:dB"), "set_max_db", "get_max_db");
  649. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
  650. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
  651. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  652. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  653. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater,suffix:m"), "set_max_distance", "get_max_distance");
  654. ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
  655. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
  656. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  657. ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
  658. ADD_GROUP("Emission Angle", "emission_angle");
  659. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
  660. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1,degrees"), "set_emission_angle", "get_emission_angle");
  661. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
  662. ADD_GROUP("Attenuation Filter", "attenuation_filter_");
  663. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
  664. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_attenuation_filter_db", "get_attenuation_filter_db");
  665. ADD_GROUP("Doppler", "doppler_");
  666. ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
  667. BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
  668. BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
  669. BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
  670. BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
  671. BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
  672. BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
  673. BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
  674. ADD_SIGNAL(MethodInfo("finished"));
  675. }
  676. AudioStreamPlayer3D::AudioStreamPlayer3D() {
  677. internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer3D::play), true));
  678. velocity_tracker.instantiate();
  679. set_disable_scale(true);
  680. cached_global_panning_strength = GLOBAL_GET("audio/general/3d_panning_strength");
  681. }
  682. AudioStreamPlayer3D::~AudioStreamPlayer3D() {
  683. memdelete(internal);
  684. }