Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 155fa4e156 Merge pull request #64758 from jtnicholl/blend_fbx_warnings 3 anos atrás
.github 20bd64db69 CI: Remove second build with mono_glue=yes 3 anos atrás
core b9919fd87d Merge pull request #64678 from TokageItLab/implement-ease-baker 3 anos atrás
doc 62c3e72b6f Merge pull request #63959 from KoBeWi/typo_arrray 3 anos atrás
drivers 8be27dc59e Replace Array return types with TypedArray 3 anos atrás
editor b9919fd87d Merge pull request #64678 from TokageItLab/implement-ease-baker 3 anos atrás
main 7c85c4a27e Merge pull request #64374 from RandomShaper/inheritable_cl_args 3 anos atrás
misc 388d35b74d ci: add basic test pipeline for shader builders 3 anos atrás
modules 155fa4e156 Merge pull request #64758 from jtnicholl/blend_fbx_warnings 3 anos atrás
platform 8be27dc59e Replace Array return types with TypedArray 3 anos atrás
scene 11506eb24d Merge pull request #64676 from KoBeWi/split_and_conquer 3 anos atrás
servers 8be27dc59e Replace Array return types with TypedArray 3 anos atrás
tests 8be27dc59e Replace Array return types with TypedArray 3 anos atrás
thirdparty 557953d844 Merge pull request #62847 from RandomShaper/upgrade_spirv_reflect 3 anos atrás
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 anos atrás
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 anos atrás
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 anos atrás
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 anos atrás
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anos atrás
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 anos atrás
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 anos atrás
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 anos atrás
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 anos atrás
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 anos atrás
DONORS.md ce959dc753 Update AUTHORS and DONORS list 3 anos atrás
LICENSE.txt fe52458154 Update copyright statements to 2022 3 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anos atrás
README.md 0f1ace5b6a README updates and improvements, link license page 3 anos atrás
SConstruct e3876899d3 Merge pull request #63919 from Faless/scons/4.x_easy_deps 3 anos atrás
gles3_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 anos atrás
glsl_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
methods.py f9a67ee9da C#: Begin move to .NET Core 3 anos atrás
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 anos atrás
version.py 2b61d02f7e Bump version to 4.0-alpha 3 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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