Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews 1586c5674b Merge pull request #95626 from Chaosus/shader_fix_default_params 6 kuukautta sitten
.github b8480ffa21 CI: Change godot-cpp from workflow to action 6 kuukautta sitten
core 699237d243 Merge pull request #102131 from dsnopek/classdb-bind-method-custom-leak 6 kuukautta sitten
doc 4f827e6190 Merge pull request #95169 from Calinou/editorspinslider-float-step-1-slider 6 kuukautta sitten
drivers 570e59df3d Fix shader uniforms has null as default value 6 kuukautta sitten
editor 4f827e6190 Merge pull request #95169 from Calinou/editorspinslider-float-step-1-slider 6 kuukautta sitten
main 86002e1a3c Merge pull request #100882 from smix8/node_navmesh_geo_parsers 6 kuukautta sitten
misc 104857687c Update `ucaps.h` to contain proper case matchings 6 kuukautta sitten
modules 4a7ce6070d Merge pull request #102128 from Faless/fix/ws_buffering_again 6 kuukautta sitten
platform 4f3dddbbff Merge pull request #101987 from Riteo/imagine-using-rids 6 kuukautta sitten
scene 96a6dc289f Merge pull request #101548 from Nazarwadim/change_RBMap_and_input_activity_to_AHashMap 6 kuukautta sitten
servers 570e59df3d Fix shader uniforms has null as default value 6 kuukautta sitten
tests c032ce4050 Merge pull request #101613 from kitbdev/fix-te-hover-mouse-exit 6 kuukautta sitten
thirdparty 4462363e1e jpeg-compressor: Fix include when compiling with Clang and `FORTIFY_SOURCE >= 1` 6 kuukautta sitten
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 6 kuukautta sitten
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.clangd debf19a4e5 Style: Add `.clangd` config 7 kuukautta sitten
.editorconfig 9d0c41a489 Style: Unify `.editorconfig` logic 6 kuukautta sitten
.git-blame-ignore-revs 2c9620f24c `clang-format` commit to `.git-blame-ignore-revs` 7 kuukautta sitten
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 kuukautta sitten
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support 8 kuukautta sitten
.mailmap a1b081f45c Update AUTHORS and DONORS list 10 kuukautta sitten
.pre-commit-config.yaml 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 7 kuukautta sitten
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 10 kuukautta sitten
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 11 kuukautta sitten
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 vuosi sitten
COPYRIGHT.txt 72856f304f Make COPYRIGHT.txt compliant with specification 6 kuukautta sitten
DONORS.md a1b081f45c Update AUTHORS and DONORS list 10 kuukautta sitten
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 vuotta sitten
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 vuosi sitten
README.md dff6752ac8 Cleanup various repository documentation files 1 vuosi sitten
SConstruct 90208f7dd4 SCons: Fix handling of platform-specific tools, notably `mingw` 6 kuukautta sitten
gles3_builders.py 73278bf35d SCons: Properly `NoCache` all text files 6 kuukautta sitten
glsl_builders.py 73278bf35d SCons: Properly `NoCache` all text files 6 kuukautta sitten
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 kuukautta sitten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 vuosi sitten
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logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 vuosi sitten
methods.py b12ca37be6 [Buildsystem] Break after purging cache 6 kuukautta sitten
platform_methods.py e0693f8ad8 Add loongarch64 support 8 kuukautta sitten
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 kuukautta sitten
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive 9 kuukautta sitten
version.py 6d3e66badf Bump version to 4.4-beta 6 kuukautta sitten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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