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Andreia Gaita 18c543d312 Use an absolute path for SConsignFile so all Sconscript invocations share the same database hai 1 ano
.github d14aeb3939 CI: Update mymindstorm/setup-emsdk to v14, should fix cache folder conflicts hai 1 ano
core 06988f8cd7 Undefine yet another macro from Windows headers hai 1 ano
doc 0f394c0621 makerst: Suggest using `[code skip-lint]` to skip warnings if intended hai 1 ano
drivers 6c8375b73d Fix NetBSD Executable Path hai 1 ano
editor d534c67d91 Linux: Handle export preset forward compat with 4.3+ platform name hai 1 ano
main 455e8f0e33 [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. hai 1 ano
misc 7ba594e52b Fix `printf` for format checks hai 1 ano
modules c17688fa6c Fix running tests in template builds hai 1 ano
platform 52efe85133 Add `WASM_BIGINT` linker flag to the web build hai 1 ano
scene 2fdeeead5b Merge pull request #88916 from AThousandShips/tile_thread_fix_4_2 hai 1 ano
servers 8e3740d425 Expose copy_effects copy compute shader in Mobile backend hai 1 ano
tests c17688fa6c Fix running tests in template builds hai 1 ano
thirdparty 2fe886f3a5 Fix squish RGTC_R decompression corruption hai 1 ano
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions %!s(int64=3) %!d(string=hai) anos
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` %!s(int64=3) %!d(string=hai) anos
.editorconfig b1eb737719 GDScript: Fix some lambda bugs hai 1 ano
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs %!s(int64=2) %!d(string=hai) anos
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` %!s(int64=3) %!d(string=hai) anos
.gitignore 1bf5756150 Add basic Emacs .gitignore entries hai 1 ano
.mailmap 0bcd0745d6 Update AUTHORS list hai 1 ano
AUTHORS.md 0bcd0745d6 Update AUTHORS list hai 1 ano
CHANGELOG.md c7fb0645af Add changelog for 4.2.2 hai 1 ano
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files hai 1 ano
COPYRIGHT.txt 08772e3fd3 ThorVG: update from v0.11.6 to v0.12.0 hai 1 ano
DONORS.md f732717d73 Update DONORS list with Dev Fund hai 1 ano
LICENSE.txt d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files hai 1 ano
README.md dff6752ac8 Cleanup various repository documentation files hai 1 ano
SConstruct 18c543d312 Use an absolute path for SConsignFile so all Sconscript invocations share the same database hai 1 ano
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. hai 1 ano
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 %!s(int64=2) %!d(string=hai) anos
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths %!s(int64=2) %!d(string=hai) anos
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
methods.py dc221c50ab use venv if detected when building godot.sln hai 1 ano
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder %!s(int64=2) %!d(string=hai) anos
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds hai 1 ano
version.py c7fb0645af Add changelog for 4.2.2 hai 1 ano

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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