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Rémi Verschelde 1e8c33fc62 Merge pull request #12484 from pigdevstudio/docs-occluder-polygon-2d 8 yıl önce
core 981ef0be59 Add support for non-ISO locale identifiers via renames map 8 yıl önce
doc 07d90b0e6f [DOCS] Added documentation for OccluderPolygon2D 8 yıl önce
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editor 80427c1aa2 Merge pull request #12489 from groud/fix_moving_control_with_direction_key 8 yıl önce
main a97c8504fb Improved monitors units and colors. 8 yıl önce
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scene 60df8db401 Merge pull request #12511 from sanikoyes/pr-fix-tabs-crash 8 yıl önce
servers 83f5d7e40a Refactor bufer to buffer 8 yıl önce
thirdparty e9d1d648cd libpng: Cosmetic update to upstream 1.6.34 8 yıl önce
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.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 yıl önce
.gitignore 0dc18ab0d6 Added logs to .gitignore 8 yıl önce
.travis.yml 37f1bb3298 Travis: Simplify matrix, disable iphone and add X11 tools=no/clang 8 yıl önce
AUTHORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data 8 yıl önce
CONTRIBUTING.md a41de1cc55 Formatting an unformatted hyperlink (#12226) 8 yıl önce
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 8 yıl önce
DONORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data 8 yıl önce
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 yıl önce
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 yıl önce
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 yıl önce
README.md 203fed204c CI: Disable MinGW build on Travis and add AppVeyor badge 8 yıl önce
SConstruct a4cee286e6 flatDir support [Android] 8 yıl önce
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 yıl önce
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 yıl önce
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logo.png 519df0d34d Use new Godot icon consistently everywhere 8 yıl önce
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 yıl önce
methods.py ad8d8491cd added support for paths with spaces for VSBUILDS 8 yıl önce
version.py 45c5c89de9 Bump version to 3.0-alpha 8 yıl önce

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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