Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 4 jaren geleden
.github ae713f8980 Add a minimal template build to CI 4 jaren geleden
core 9877d91c4a Add Input.is_physical_key_pressed method. 4 jaren geleden
doc 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 4 jaren geleden
drivers 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 4 jaren geleden
editor 030697e06c Move container warning to the toaster 4 jaren geleden
main 15e8c4052e Fix `strip_edges()` call that was removed in boot splash image change 4 jaren geleden
misc 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 4 jaren geleden
modules 3ba2d17d2f Merge pull request #54949 from Chaosus/fix_warning 4 jaren geleden
platform c038768379 Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master 4 jaren geleden
scene 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 4 jaren geleden
servers 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 4 jaren geleden
tests eb9100f085 Fix divide by zero in pck_packer 4 jaren geleden
thirdparty 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 4 jaren geleden
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 4 jaren geleden
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 jaren geleden
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 jaren geleden
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 4 jaren geleden
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 4 jaren geleden
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 jaren geleden
.mailmap 300286ea08 Update AUTHORS and DONORS list 4 jaren geleden
AUTHORS.md 0b734bce4c Update my name on author file 4 jaren geleden
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 jaren geleden
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 jaren geleden
COPYRIGHT.txt 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 4 jaren geleden
DONORS.md 4b247e7ffa Sync controller mappings DB with SDL2 community repo 4 jaren geleden
LICENSE.txt b5334d14f7 Update copyright statements to 2021 5 jaren geleden
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 5 jaren geleden
README.md 0f1ace5b6a README updates and improvements, link license page 4 jaren geleden
SConstruct 69b2d3f791 Print a warning with unknown SCons variables to ease troubleshooting 4 jaren geleden
gles3_builders.py 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 4 jaren geleden
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 4 jaren geleden
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 jaren geleden
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 jaren geleden
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 jaren geleden
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 jaren geleden
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 jaren geleden
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 jaren geleden
methods.py 5341e6010e Allow dehardcoding documentation branch and URL in docs links 4 jaren geleden
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 jaren geleden
version.py 5341e6010e Allow dehardcoding documentation branch and URL in docs links 4 jaren geleden

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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