Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 23b51a1708 HTML5: Fix minification error with Emscripten 1.39.9 4 年之前
.github c4fa301b6b CI: Build test binaries with debug symbols, then strip 4 年之前
core fc9767abb1 Use functions defined in the their classes. 4 年之前
doc 341b532d5e Merge pull request #52754 from nekomatata/dynamic-body-modes 4 年之前
drivers 98a7bf3406 Merge pull request #52464 from raulsntos/fix_buffer_info_uninitialized 4 年之前
editor ad635567b1 Merge pull request #53189 from AnilBK/use-class-specific-funcs 4 年之前
main 0623d3676b Improve unregistering XR interfaces so we don't get crashes in GDExtensions by destroying the XRServer too early 4 年之前
misc 9231aab119 [macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. 4 年之前
modules ad635567b1 Merge pull request #53189 from AnilBK/use-class-specific-funcs 4 年之前
platform 23b51a1708 HTML5: Fix minification error with Emscripten 1.39.9 4 年之前
scene ad635567b1 Merge pull request #53189 from AnilBK/use-class-specific-funcs 4 年之前
servers 341b532d5e Merge pull request #52754 from nekomatata/dynamic-body-modes 4 年之前
tests 341b532d5e Merge pull request #52754 from nekomatata/dynamic-body-modes 4 年之前
thirdparty 11e7963a14 Refactor and move easing equations 4 年之前
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 年之前
.gitignore ae1702bee5 Replace HTTP links with HTTPS for sites with HTTPS versions 4 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 252ae43737 Update AUTHORS and DONORS list 4 年之前
AUTHORS.md 252ae43737 Update AUTHORS and DONORS list 4 年之前
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 年之前
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 年之前
COPYRIGHT.txt 11e7963a14 Refactor and move easing equations 4 年之前
DONORS.md 252ae43737 Update AUTHORS and DONORS list 4 年之前
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline 4 年之前
SConstruct b197fc2079 Force optimized builds for thirdparty Embree files 4 年之前
glsl_builders.py 2787ad65be RenderingServer reorganization 4 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py b197fc2079 Force optimized builds for thirdparty Embree files 4 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py b5334d14f7 Update copyright statements to 2021 4 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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