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Rémi Verschelde 23b51a1708 HTML5: Fix minification error with Emscripten 1.39.9 4 ani în urmă
.github c4fa301b6b CI: Build test binaries with debug symbols, then strip 4 ani în urmă
core fc9767abb1 Use functions defined in the their classes. 4 ani în urmă
doc 341b532d5e Merge pull request #52754 from nekomatata/dynamic-body-modes 4 ani în urmă
drivers 98a7bf3406 Merge pull request #52464 from raulsntos/fix_buffer_info_uninitialized 4 ani în urmă
editor ad635567b1 Merge pull request #53189 from AnilBK/use-class-specific-funcs 4 ani în urmă
main 0623d3676b Improve unregistering XR interfaces so we don't get crashes in GDExtensions by destroying the XRServer too early 4 ani în urmă
misc 9231aab119 [macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. 4 ani în urmă
modules ad635567b1 Merge pull request #53189 from AnilBK/use-class-specific-funcs 4 ani în urmă
platform 23b51a1708 HTML5: Fix minification error with Emscripten 1.39.9 4 ani în urmă
scene ad635567b1 Merge pull request #53189 from AnilBK/use-class-specific-funcs 4 ani în urmă
servers 341b532d5e Merge pull request #52754 from nekomatata/dynamic-body-modes 4 ani în urmă
tests 341b532d5e Merge pull request #52754 from nekomatata/dynamic-body-modes 4 ani în urmă
thirdparty 11e7963a14 Refactor and move easing equations 4 ani în urmă
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 ani în urmă
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 ani în urmă
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 ani în urmă
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 ani în urmă
.gitignore ae1702bee5 Replace HTTP links with HTTPS for sites with HTTPS versions 4 ani în urmă
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 ani în urmă
.mailmap 252ae43737 Update AUTHORS and DONORS list 4 ani în urmă
AUTHORS.md 252ae43737 Update AUTHORS and DONORS list 4 ani în urmă
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 ani în urmă
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 ani în urmă
COPYRIGHT.txt 11e7963a14 Refactor and move easing equations 4 ani în urmă
DONORS.md 252ae43737 Update AUTHORS and DONORS list 4 ani în urmă
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 ani în urmă
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline 4 ani în urmă
SConstruct b197fc2079 Force optimized builds for thirdparty Embree files 4 ani în urmă
glsl_builders.py 2787ad65be RenderingServer reorganization 4 ani în urmă
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
methods.py b197fc2079 Force optimized builds for thirdparty Embree files 4 ani în urmă
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 ani în urmă
version.py b5334d14f7 Update copyright statements to 2021 4 ani în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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