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Rémi Verschelde 2407df9870 The 3.2 branch is now unmaintained, superseded by 3.3 and 3.x 4 gadi atpakaļ
.github 67b2f3ed25 CI: Backport GitHub Actions from 3.x branch 4 gadi atpakaļ
core 3697cc479d Initialise Basis elements with a default Basis in the declaration. 4 gadi atpakaļ
doc 939de03db7 Cross-reference AABB getter methods in the documentation 4 gadi atpakaļ
drivers 5f1dd48496 Replace calls to gmtime with gmtime_r and localtime with localtime_r. 4 gadi atpakaļ
editor b626f16212 Fix "Create Trimesh Collision Sibling" transform 4 gadi atpakaļ
main ee5971a185 Donors: Add Gamblify, remove Interblock from splash screen 4 gadi atpakaļ
misc a430f68364 fix GDScript UTI 5 gadi atpakaļ
modules f1b2a7d1b4 Fix certificate generation with mbedtls 2.16.8 . 4 gadi atpakaļ
platform 6b5102cf90 Merge pull request #41504 from naithar/fix/analyzer-3.2 5 gadi atpakaļ
scene 369e5a7f35 Mark InterpolatedCamera as deprecated 4 gadi atpakaļ
servers 0af5cded1e Fix the update logic for user-added custom defines. 4 gadi atpakaļ
thirdparty 48de626949 Update mbedTLS to version 2.16.8 (+ patch). 4 gadi atpakaļ
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 gadi atpakaļ
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 gadi atpakaļ
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 gadi atpakaļ
.gitignore d38eb29f2e git: Ignore clangd cache folder 4 gadi atpakaļ
.mailmap 0eda951512 Update AUTHORS and DONORS list 4 gadi atpakaļ
AUTHORS.md 0eda951512 Update AUTHORS and DONORS list 4 gadi atpakaļ
CHANGELOG.md f5d6424648 Add changelogs for 3.2.x releases 4 gadi atpakaļ
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing 5 gadi atpakaļ
COPYRIGHT.txt 1bd51883c0 xatlas: Sync with upstream 470576d 5 gadi atpakaļ
DONORS.md ee5971a185 Donors: Add Gamblify, remove Interblock from splash screen 4 gadi atpakaļ
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 gadi atpakaļ
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 gadi atpakaļ
README.md 2407df9870 The 3.2 branch is now unmaintained, superseded by 3.3 and 3.x 4 gadi atpakaļ
SConstruct 9790168b48 Alias the "linuxbsd" platform to "x11" for forward compatibility 5 gadi atpakaļ
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 gadi atpakaļ
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 gadi atpakaļ
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 gadi atpakaļ
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 gadi atpakaļ
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 gadi atpakaļ
logo.svg eda03831d6 Style: Add missing newlines to SVGs 5 gadi atpakaļ
methods.py 217dbdc9e7 SCons: Fix regression in Python 2 support 4 gadi atpakaļ
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 gadi atpakaļ
version.py 31d0f8ad8d Bump version to 3.2.3-stable 4 gadi atpakaļ

README.md

Important: The 3.2 branch is no longer maintained, as what was planned to be released as Godot 3.2.4 has been renamed to Godot 3.3: https://godotengine.org/article/versioning-change-godot-3x

This branch was therefore reset to the 3.2.3-stable state, and will not receive further updates, unless we decide that a hotfix 3.2.3.1 release is needed.

We recommend that all Godot 3.2 users upgrade to Godot 3.3, which has been developed to be a safe and compatible upgrade for Godot 3.2 users.

If you had a custom branch based on 3.2, you should rebase on the stable 3.3 branch which is its continuation, or the 3.x branch which is the new development branch for future 3.x releases. All commits which were in the 3.2 branch prior to the rename are in the 3.3 and 3.x branches.


Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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