Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Aaron Franke 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 4 tahun lalu
.github 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 tahun lalu
core 9d0b3d7aaa Merge pull request #64844 from RandomShaper/fa_access_type 3 tahun lalu
doc 31549dca29 Shorten variable names for moving platforms in CharacterBody 3 tahun lalu
drivers 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 tahun lalu
editor 1ab7ad323f Fix input map settings theming 3 tahun lalu
main 1abdffe7a0 Replace Array return types with TypedArray 2 3 tahun lalu
misc 388d35b74d ci: add basic test pipeline for shader builders 3 tahun lalu
modules 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 tahun lalu
platform 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 tahun lalu
scene 8916949b50 Merge pull request #64841 from fabriceci/shorten-variable-names-moving-platforms 3 tahun lalu
servers fa80064779 Merge pull request #64607 from RandomShaper/safe_audio_threading 3 tahun lalu
tests acd9736fc9 Formatting changes to string test comments 3 tahun lalu
thirdparty 04ec0de37a Merge pull request #64855 from RandomShaper/spv_ref_zero_alloc 3 tahun lalu
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 tahun lalu
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 tahun lalu
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 tahun lalu
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 tahun lalu
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 tahun lalu
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 tahun lalu
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 tahun lalu
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 tahun lalu
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 tahun lalu
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 tahun lalu
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 tahun lalu
DONORS.md ce959dc753 Update AUTHORS and DONORS list 3 tahun lalu
LICENSE.txt fe52458154 Update copyright statements to 2022 3 tahun lalu
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 5 tahun lalu
README.md 0f1ace5b6a README updates and improvements, link license page 4 tahun lalu
SConstruct 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 tahun lalu
gles3_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 tahun lalu
glsl_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 tahun lalu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 tahun lalu
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 tahun lalu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 tahun lalu
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 tahun lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 tahun lalu
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 tahun lalu
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 tahun lalu
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 tahun lalu
methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 tahun lalu
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 tahun lalu
version.py 2b61d02f7e Bump version to 4.0-alpha 3 tahun lalu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs