Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Raul Santos 29bf60cc02 Use GDExtension `to_string` in Node преди 1 година
.github db93bbbc10 [CI] Enable ANGLE static linking. преди 1 година
core 29bf60cc02 Use GDExtension `to_string` in Node преди 1 година
doc 2f26842d86 Merge pull request #92707 from GrahameGW/vector_normalized_docs преди 1 година
drivers 7f1d3b1cfa Merge pull request #92010 from akien-mga/vulkan-sdk-1.3.183.0 преди 1 година
editor 5b13d71738 Merge pull request #92751 from dalexeev/editor-pm-swap-date-and-version преди 1 година
main 4bf961e007 Merge pull request #92733 from raulsntos/core/memdelete-engine-later-but-not-that-late преди 1 година
misc 2c3b871b3b Make displayed Web errors more meaningful преди 1 година
modules 653a8b113a Register the export info correctly when a global class script is used as the variable type for Node преди 1 година
platform e96ad5af98 Merge pull request #92742 from Hilderin/fix-windows-activate-process преди 1 година
scene 29bf60cc02 Use GDExtension `to_string` in Node преди 1 година
servers 705b7a0b0b Merge pull request #92587 from RandomShaper/validate_tex_usage преди 1 година
tests be111004dd Fix default NodePaths saved in scene преди 1 година
thirdparty 940d629070 vulkan: Update all components to Vulkan SDK 1.3.183.0 преди 1 година
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions преди 3 години
.clang-tidy 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF преди 1 година
.editorconfig b1eb737719 GDScript: Fix some lambda bugs преди 1 година
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs преди 1 година
.gitattributes 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files преди 1 година
.gitignore 7918d50297 SCons: Fix Ninja compilation with MSVC преди 1 година
.mailmap d4f726f3ef Update AUTHORS and DONORS list преди 1 година
.pre-commit-config.yaml 48509590fd CI: Make local python hooks multi-platform преди 1 година
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CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 преди 1 година
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files преди 1 година
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LICENSE.txt d95794ec8a One Copyright Update to rule them all преди 2 години
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gles3_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` преди 1 година
glsl_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` преди 1 година
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` преди 1 година
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
icon.svg 35a569478f Follow up to blue robot icons optimization преди 1 година
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 4 години
icon_outlined.svg 35a569478f Follow up to blue robot icons optimization преди 1 година
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
logo.svg 35a569478f Follow up to blue robot icons optimization преди 1 година
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths преди 2 години
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization преди 1 година
methods.py 5d265e9a7e SCons: Minor fixes/adjustments for web compilation преди 1 година
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` преди 1 година
pyproject.toml d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` преди 1 година
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` преди 1 година
version.py 557f63d037 Bump version to 4.3-beta преди 1 година

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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