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Rémi Verschelde 29e68aa40e doc: Sync classref with current source 7 ani în urmă
core 50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 7 ani în urmă
doc 29e68aa40e doc: Sync classref with current source 7 ani în urmă
drivers 4c23f94af9 properly blend interior and exterior ambient in reflection probes, fixes #14695 7 ani în urmă
editor 50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 7 ani în urmă
main e4213e66b2 Add missing copyright headers and fix formatting 7 ani în urmă
misc cf5b074a95 Fix internal Emscripten JS API calls 7 ani în urmă
modules 29e68aa40e doc: Sync classref with current source 7 ani în urmă
platform 8c7b6feb5f Merge pull request #15425 from bruvzg/osx_runtime_version_checks 7 ani în urmă
scene b3ad2538d0 fix center viewport out of size error, #15411 7 ani în urmă
servers bfeaf27a3e Properly dispose of instance capture data, fixes #14795 7 ani în urmă
thirdparty 5519481803 Merge pull request #15114 from capnm/fix-bad-lightmap-crash 7 ani în urmă
.appveyor.yml e7965b0f8a Add GDnative wrapper lib on CI build 7 ani în urmă
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 7 ani în urmă
.editorconfig edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 7 ani în urmă
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 ani în urmă
.gitignore 15af68ce60 Ignore Visual Studio '*.natvis' files 7 ani în urmă
.travis.yml e7965b0f8a Add GDnative wrapper lib on CI build 7 ani în urmă
AUTHORS.md a5b3c9cae0 Update AUTHORS and DONORS list 7 ani în urmă
CONTRIBUTING.md efe2558519 fix some typos 7 ani în urmă
COPYRIGHT.txt b50a9114b1 Update copyright statements to 2018 7 ani în urmă
DONORS.md 955094ea78 Update DONORS list 7 ani în urmă
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 ani în urmă
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md 91adb58d3d Add screenshot to the README 8 ani în urmă
SConstruct db49f35ab8 SCons: Fix usage of LD when we meant LINK 7 ani în urmă
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 ani în urmă
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
methods.py b40259096c sort by the most recently accessed files 7 ani în urmă
version.py d11a61962f Bump version to 3.0-beta a.k.a. *feature freeze* 7 ani în urmă

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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