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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Pāvels Nadtočajevs 2a5833148d [RTL] Fix text selection offset in padded cells. 3 долоо хоног өмнө
.github f11aff3841 Editor: Restructure editor code 1 сар өмнө
core b3416c7390 Merge pull request #108464 from simpkins/include_fix 3 долоо хоног өмнө
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drivers 338816236b Metal: Remove invalid assumption for image atomic operations 4 долоо хоног өмнө
editor 81f65cf796 Merge pull request #102953 from Giganzo/checkable-click 3 долоо хоног өмнө
main 3c37a21da8 Merge pull request #108276 from AThousandShips/fix_rendering_method_select 1 сар өмнө
misc 05f4eb2d1b Update linux .desktop file 1 сар өмнө
modules c977b597b8 Merge pull request #107872 from Thought-Weaver/users/loganapple/editor-caret-fix 3 долоо хоног өмнө
platform fb26c2603b Merge pull request #108329 from m4gr3d/fix_android_eof_detection 3 долоо хоног өмнө
scene 2a5833148d [RTL] Fix text selection offset in padded cells. 3 долоо хоног өмнө
servers a8873727ac [macOS] Selectively bake specific shader variants for MoltenVK. 4 долоо хоног өмнө
tests 4d1f26e1fd Merge pull request #108255 from thygrrr/tab-container-deselect-enable-fix 1 сар өмнө
thirdparty db1b6b9356 Merge pull request #108028 from stuartcarnie/apple_image_atomics 1 сар өмнө
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.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 3 сар өмнө
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 сар өмнө
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 4 сар өмнө
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 5 сар өмнө
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 жил өмнө
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 жил өмнө
README.md dff6752ac8 Cleanup various repository documentation files 1 жил өмнө
SConstruct ab134b386a Merge pull request #106218 from Nintorch/master 1 сар өмнө
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 3 сар өмнө
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 4 сар өмнө
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 сар өмнө
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 сар өмнө
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 жил өмнө
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 сар өмнө
methods.py 87a7c1df93 Add module defines to the per-platform generated props file so VS knows which ones are enabled. 1 сар өмнө
platform_methods.py bb47f01481 Merge pull request #106390 from akien-mga/linux-drop-ppc32 2 сар өмнө
pyproject.toml 02d9ff99e5 Fix alphabetical order of codespell ignore list 2 сар өмнө
scu_builders.py f11aff3841 Editor: Restructure editor code 1 сар өмнө
version.py 46c495ca21 Bump version to 4.5-beta 1 сар өмнө

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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