Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 9 éve
bin 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 9 éve
core 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 9 éve
doc bd7ba0b664 Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 9 éve
drivers 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 9 éve
main 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 9 éve
modules 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 9 éve
platform 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 9 éve
scene 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 9 éve
servers 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 9 éve
thirdparty 2a38a5eaa8 Remove bundled glew, obsoleted by glad 9 éve
tools 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 9 éve
.editorconfig 956e0a8564 Add .editorconfig 10 éve
.gitattributes a28bf56ef9 GH linguist: properly detect .inc files as C++ 9 éve
.gitignore 9fa6967c24 adds gles3 auto generated shader header files 9 éve
.travis.yml 5e717ed8a3 Enabled code that requests an OpenGL 3 context. 9 éve
CONTRIBUTING.md 959683c3d8 Add missing commit title in the log example 9 éve
ISSUE_TEMPLATE e7f78cddc9 Issue template: ask for Godot version 9 éve
LICENSE.md c7bc44d5ad Welcome in 2017, dear changelog reader! 9 éve
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 éve
README.md ab9fa604d1 Rewrite the README to be more descriptive 9 éve
SConstruct 2a38a5eaa8 Remove bundled glew, obsoleted by glad 9 éve
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 éve
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 éve
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 éve
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 éve
methods.py 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 9 éve
prop_renames.txt b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script 9 éve
version.py 45c5c89de9 Bump version to 3.0-alpha 9 éve

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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