Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 2ac8d401b0 Merge pull request #71858 from reduz/disable-stream-import-loop-by-default 2 anos atrás
.github daad4aed62 Cleanup and unify keyboard input. 2 anos atrás
core 93c650c10d Merge pull request #69028 from YeldhamDev/its_raw_you_donkey 2 anos atrás
doc 0e7785333f Improve clarity of Tree's activated/double-clicked signals 2 anos atrás
drivers a6042b649a Merge pull request #71832 from Geometror/fix-spotlight-artifacts 2 anos atrás
editor 0e7785333f Improve clarity of Tree's activated/double-clicked signals 2 anos atrás
main 1dfd236f15 Merge pull request #70377 from dsnopek/server-export-mk2 2 anos atrás
misc 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 anos atrás
modules 2ac8d401b0 Merge pull request #71858 from reduz/disable-stream-import-loop-by-default 2 anos atrás
platform 3275428b1f Merge pull request #71917 from m4gr3d/update_godot_android_editor_label 2 anos atrás
scene 0e7785333f Improve clarity of Tree's activated/double-clicked signals 2 anos atrás
servers a6042b649a Merge pull request #71832 from Geometror/fix-spotlight-artifacts 2 anos atrás
tests 83026126d4 Add tests to ensure bound methods and signals are valid identifiers 2 anos atrás
thirdparty acb78384d8 Fix builtin alsa headers building on musl 2 anos atrás
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 anos atrás
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 anos atrás
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 anos atrás
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 anos atrás
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 anos atrás
.gitignore b37f10adf7 Do not ignore x86 source code directories anywhere under thirdparty directory 2 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anos atrás
.mailmap 85ca32bce6 Update AUTHORS and DONORS list 2 anos atrás
AUTHORS.md 85ca32bce6 Update AUTHORS and DONORS list 2 anos atrás
CHANGELOG.md 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 anos atrás
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 anos atrás
COPYRIGHT.txt 696346f4cc Add ASTC compression and decompression with Arm astcenc. 2 anos atrás
DONORS.md 346efd29e0 Fix typos with codespell 2 anos atrás
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anos atrás
README.md 3d15d61955 Fix link to docs for building from source 2 anos atrás
SConstruct ec3c804ea6 SCons: Fix feature build profile being parsed too late 2 anos atrás
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 anos atrás
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
methods.py 3dffe0b967 Merge pull request #63312 from bruvzg/one_click 2 anos atrás
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 anos atrás
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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