Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

smix8 2bc2b52bd1 Use threads for baking navigation mesh inside editor 1 سال پیش
.github 5b5ec8f4dc Bump github workflows to SCons 4.7 1 سال پیش
core 8764769ee8 Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded 1 سال پیش
doc 83b916bb00 Fix a doc and a test issue not caught by CI 1 سال پیش
drivers c59f493620 Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization 1 سال پیش
editor b091162a90 Merge pull request #90488 from dalexeev/editor-fix-enum-detect-unnamed-classes 1 سال پیش
main 9d01793dff Add `--import` command-line flag 1 سال پیش
misc 536ca28ea9 Ensure all Visual Studio files are generated with CRLF 1 سال پیش
modules 2bc2b52bd1 Use threads for baking navigation mesh inside editor 1 سال پیش
platform a057158d75 Revert pack trimming introduced by #82084 1 سال پیش
scene 42e8f42d87 Merge pull request #90455 from kitbdev/te-fix-caret-line-end 1 سال پیش
servers 5c75fa260f Merge pull request #90458 from clayjohn/RD-weight-buffer 1 سال پیش
tests 83b916bb00 Fix a doc and a test issue not caught by CI 1 سال پیش
thirdparty 4d2e8e4cab Merge pull request #90253 from akien-mga/zstd-1.5.6 1 سال پیش
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 سال پیش
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 سال پیش
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 سال پیش
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 سال پیش
.gitattributes 536ca28ea9 Ensure all Visual Studio files are generated with CRLF 1 سال پیش
.gitignore 7918d50297 SCons: Fix Ninja compilation with MSVC 1 سال پیش
.mailmap 9272f7b53d Update AUTHORS and DONORS list 1 سال پیش
.pre-commit-config.yaml e520359147 Pre-commit: Fix `copyright_headers.py` to run on all relevant files 1 سال پیش
AUTHORS.md 9272f7b53d Update AUTHORS and DONORS list 1 سال پیش
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 سال پیش
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
COPYRIGHT.txt dab95993c6 pcre2: Update to 10.43 1 سال پیش
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 سال پیش
README.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
SConstruct 7e4c150573 SCons: Fix up build with Python 3.10 1 سال پیش
gles3_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 سال پیش
glsl_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 سال پیش
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg 35a569478f Follow up to blue robot icons optimization 1 سال پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 سال پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg 35a569478f Follow up to blue robot icons optimization 1 سال پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 سال پیش
methods.py 536ca28ea9 Ensure all Visual Studio files are generated with CRLF 1 سال پیش
platform_methods.py 55558fb175 SCons: Add an option to enable the experimental ninja build backend 1 سال پیش
scu_builders.py 9ad140f4f2 SCons: Fix SCU build regression on Windows 1 سال پیش
version.py e0dc23367c Remove now unused `year` member from `version.py` 1 سال پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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