Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

smix8 2bc2b52bd1 Use threads for baking navigation mesh inside editor 1 vuosi sitten
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modules 2bc2b52bd1 Use threads for baking navigation mesh inside editor 1 vuosi sitten
platform a057158d75 Revert pack trimming introduced by #82084 1 vuosi sitten
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gles3_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 vuosi sitten
glsl_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 vuosi sitten
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 vuosi sitten
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icon_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 vuosi sitten
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
logo.svg 35a569478f Follow up to blue robot icons optimization 1 vuosi sitten
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 vuotta sitten
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 vuosi sitten
methods.py 536ca28ea9 Ensure all Visual Studio files are generated with CRLF 1 vuosi sitten
platform_methods.py 55558fb175 SCons: Add an option to enable the experimental ninja build backend 1 vuosi sitten
scu_builders.py 9ad140f4f2 SCons: Fix SCU build regression on Windows 1 vuosi sitten
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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