Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Yuri Rubinsky 2bcad4c55b Exclude incorrect completion options for `render_mode` in shaders 2 ani în urmă
.github 2a5d5ef1f9 CI: Change GODOT_BASE_BRANCH to 4.0, checkout that branch for godot-cpp 2 ani în urmă
core acd975a45a Fix HTTPClient _request using wrong size 2 ani în urmă
doc 3d61653e45 Document the InitialAction enum in RenderingDevice 2 ani în urmă
drivers ab2c3712e2 Add mono audio support to WASAPI 2 ani în urmă
editor da3f725206 i18n: Sync translations with Weblate 2 ani în urmă
main 4323c8b78b Replaced operating system alert dialog with a warning log message, 2 ani în urmă
misc 97631f8aa9 Bump version to 4.0.4-rc 2 ani în urmă
modules 72d561c89f Fix C# glue generation for enums with negative values 2 ani în urmă
platform e46b14fd30 Move code to Windows Vulkan context initialization context 2 ani în urmă
scene ac1885925c Fixed width of CapsuleShape2D::get_rect + set center to center of shape 2 ani în urmă
servers 2bcad4c55b Exclude incorrect completion options for `render_mode` in shaders 2 ani în urmă
tests efbb28d09a Make acos and asin safe 2 ani în urmă
thirdparty d6d232a881 Update certs (2023.06 revision) 2 ani în urmă
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 ani în urmă
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 ani în urmă
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 ani în urmă
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 ani în urmă
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 ani în urmă
.gitignore a37f79124f add venv and .venv to the .gitignore 2 ani în urmă
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 ani în urmă
.mailmap 6296b46008 Update AUTHORS and DONORS list 2 ani în urmă
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list 2 ani în urmă
CHANGELOG.md 5222a99f5d Bump version to 4.0.3-stable 2 ani în urmă
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 ani în urmă
COPYRIGHT.txt 142e648000 msdfgen: Sync with upstream 1.10 2 ani în urmă
DONORS.md 6296b46008 Update AUTHORS and DONORS list 2 ani în urmă
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 ani în urmă
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
README.md 491ded1898 Minor typo and docs URL fixes 2 ani în urmă
SConstruct f93a4287cf Enable shadow warnings and fix raised errors 2 ani în urmă
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 ani în urmă
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 ani în urmă
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo_outlined.png 214ad50498 Convert the logo's text outlines into paths 2 ani în urmă
logo_outlined.svg 214ad50498 Convert the logo's text outlines into paths 2 ani în urmă
methods.py 25518aad27 Fix forced optimization in dev_build 2 ani în urmă
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 ani în urmă
version.py d0c0d44cb5 Actually bump version to 4.0.4-rc :o) 2 ani în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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