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Juan Linietsky 2c7b4c2053 Merge pull request #13261 from ISylvox/fix-windows-build 7 лет назад
core bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 7 лет назад
doc 7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 7 лет назад
drivers ac92c147c6 Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built 7 лет назад
editor bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 7 лет назад
main 62d86b1588 Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too) 7 лет назад
misc 8f0f327f02 Allow configuring iOS export 7 лет назад
modules bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 7 лет назад
platform ac92c147c6 Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built 7 лет назад
scene bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 7 лет назад
servers bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 7 лет назад
thirdparty 03a080547d Merge pull request #12014 from hi-ogawa/fix-video-playback 7 лет назад
.appveyor.yml 203fed204c CI: Disable MinGW build on Travis and add AppVeyor badge 8 лет назад
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 лет назад
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 лет назад
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 лет назад
.gitignore 589976321c Add cpp.hint file to improve IntelliSense 7 лет назад
.travis.yml 7f3ecd4227 change matrix and enable caching for Android, iOS and macOS (cross-compile) 7 лет назад
AUTHORS.md 63e91029b1 Update AUTHORS and DONORS list 7 лет назад
CONTRIBUTING.md a41de1cc55 Formatting an unformatted hyperlink (#12226) 8 лет назад
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 8 лет назад
DONORS.md 63e91029b1 Update AUTHORS and DONORS list 7 лет назад
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 лет назад
LICENSE.txt bb6dc76307 Fixed GitHub detection of license in LICENSE.txt file. 8 лет назад
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 лет назад
README.md 91adb58d3d Add screenshot to the README 8 лет назад
SConstruct c6cfbad47a Add explicit exception model flag for Visual C++ 7 лет назад
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 лет назад
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 лет назад
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 лет назад
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 лет назад
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 лет назад
methods.py 3fd23da5ee Rename the version's "revision" to "build" 7 лет назад
version.py d11a61962f Bump version to 3.0-beta a.k.a. *feature freeze* 7 лет назад

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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