Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Pedro J. Estébanez 2d1dd41ef5 WorkerThreadPool: Enhance lifetime for more flexibility vor 1 Jahr
.github 9dc0543da7 Improve support for XR projects vor 1 Jahr
core 2d1dd41ef5 WorkerThreadPool: Enhance lifetime for more flexibility vor 1 Jahr
doc 81f99eac00 Merge pull request #96599 from jsjtxietian/compute-hint vor 1 Jahr
drivers 584e5bbf84 Merge pull request #96509 from Rudolph-B/Issue-92091 vor 1 Jahr
editor c26545c5c0 Merge pull request #96702 from Harsche/fix_rotation_pivot_tool_tooltip vor 1 Jahr
main 2d1dd41ef5 WorkerThreadPool: Enhance lifetime for more flexibility vor 1 Jahr
misc 10f3c1f587 Add support for non-blocking IO mode to `OS.execute_with_pipe`. vor 1 Jahr
modules 0e9950bde1 Merge pull request #96624 from m4gr3d/android_editor_improvements vor 1 Jahr
platform d0dc3896ad Merge pull request #96714 from Riteo/dont-ask-me-why-they-are-different vor 1 Jahr
scene 20115dc36f Merge pull request #96706 from bruvzg/rtl_process vor 1 Jahr
servers 73a0f6e90f Merge pull request #83536 from wareya/new_cubic vor 1 Jahr
tests df387b20d0 Merge pull request #95650 from LeonStansfield/parallax_2d_tests vor 1 Jahr
thirdparty a6ab039f2b thorvg: Update to 0.14.9 vor 1 Jahr
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions vor 3 Jahren
.clang-tidy 576c9e4fe8 CI: Add pre-commit hook for `clang-tidy` vor 1 Jahr
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook vor 1 Jahr
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs vor 1 Jahr
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes vor 1 Jahr
.gitignore 078fe1aa84 Ignore Kate's build file vor 1 Jahr
.mailmap 404fe05d2b Update AUTHORS and DONORS list vor 1 Jahr
.pre-commit-config.yaml 6a9c060883 Add support to the Android editor for signing and verifying Android apks vor 1 Jahr
AUTHORS.md 404fe05d2b Update AUTHORS and DONORS list vor 1 Jahr
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 vor 1 Jahr
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link vor 1 Jahr
COPYRIGHT.txt a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks vor 1 Jahr
DONORS.md 404fe05d2b Update AUTHORS and DONORS list vor 1 Jahr
LICENSE.txt d95794ec8a One Copyright Update to rule them all vor 2 Jahren
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files vor 1 Jahr
README.md dff6752ac8 Cleanup various repository documentation files vor 1 Jahr
SConstruct 0d40efbe66 Build: make ninja output file consistent vor 1 Jahr
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings vor 1 Jahr
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings vor 1 Jahr
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. vor 1 Jahr
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 1 Jahr
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md vor 4 Jahren
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 1 Jahr
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 1 Jahr
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths vor 2 Jahren
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` vor 1 Jahr
methods.py 346cbc7f1f Add support for compiling with VS clang-cl toolset vor 1 Jahr
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` vor 1 Jahr
pyproject.toml 26859357c5 CI: Migrate codespell logic to `pyproject.toml` vor 1 Jahr
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` vor 1 Jahr
version.py c2a4942850 Bump version to 4.4-dev vor 1 Jahr

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs