Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 2d64e52b08 Merge pull request #84296 from bruvzg/ver_validate 1 年間 前
.github dec26e15b3 Use colored output on CI for Doctest 1 年間 前
core a3e4c4f41c Merge pull request #84155 from AThousandShips/encode_fix 1 年間 前
doc 1ea46ad4c3 Merge pull request #84276 from Chubercik/velocity_pivot_desc 1 年間 前
drivers a039d0b61a Linux: Disable RTLD_DEEPBIND mode for dlopen() in sanitizer builds 1 年間 前
editor 2d64e52b08 Merge pull request #84296 from bruvzg/ver_validate 1 年間 前
main 799d30c306 Merge pull request #83753 from bruvzg/mac_angle_fb 1 年間 前
misc bd67e0a0bc Change dropdown type filter to Texture2D in certain nodes 1 年間 前
modules 9ad55dc32d [TextServer] Fix line breaks for dropcap and resizing embedded objects. 1 年間 前
platform 799d30c306 Merge pull request #83753 from bruvzg/mac_angle_fb 1 年間 前
scene 3d0041ff97 Merge pull request #84287 from bruvzg/rtl_img_resize_and_dropcap_flow 1 年間 前
servers 2bc35308fc Merge pull request #81494 from jsjtxietian/Fix-int-to-uint-implicit-cast-error-when-use-uniform-mat3-in-gles3 1 年間 前
tests c0808d5083 fix assignment to vec2 tests 1 年間 前
thirdparty 868392faed Merge pull request #84042 from akien-mga/mbedtls-backport-windows-entropy-bcrypt 1 年間 前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年 前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年 前
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 年 前
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 年 前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年 前
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 2 年 前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年 前
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 年 前
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 年 前
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 年 前
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 年間 前
COPYRIGHT.txt dff6752ac8 Cleanup various repository documentation files 1 年間 前
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 年 前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年 前
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 年間 前
README.md dff6752ac8 Cleanup various repository documentation files 1 年間 前
SConstruct 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 年間 前
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 年間 前
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 年 前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 年 前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 年 前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 年 前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年 前
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 年 前
methods.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 年間 前
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 年 前
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 年間 前
version.py 1ff9123f21 Bump version to 4.2-beta 1 年間 前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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