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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Rect2" version="4.0">
- <brief_description>
- 2D axis-aligned bounding box using floating point coordinates.
- </brief_description>
- <description>
- [Rect2] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
- It uses floating-point coordinates. If you need integer coordinates, use [Rect2i] instead.
- The 3D counterpart to [Rect2] is [AABB].
- </description>
- <tutorials>
- <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
- <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
- </tutorials>
- <methods>
- <method name="Rect2" qualifiers="constructor">
- <return type="Rect2">
- </return>
- <description>
- Constructs a default-initialized [Rect2] with default (zero) values of [member position] and [member size].
- </description>
- </method>
- <method name="Rect2" qualifiers="constructor">
- <return type="Rect2">
- </return>
- <argument index="0" name="from" type="Rect2">
- </argument>
- <description>
- Constructs a [Rect2] as a copy of the given [Rect2].
- </description>
- </method>
- <method name="Rect2" qualifiers="constructor">
- <return type="Rect2">
- </return>
- <argument index="0" name="from" type="Rect2i">
- </argument>
- <description>
- Constructs a [Rect2] from a [Rect2i].
- </description>
- </method>
- <method name="Rect2" qualifiers="constructor">
- <return type="Rect2">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <argument index="1" name="size" type="Vector2">
- </argument>
- <description>
- Constructs a [Rect2] by position and size.
- </description>
- </method>
- <method name="Rect2" qualifiers="constructor">
- <return type="Rect2">
- </return>
- <argument index="0" name="x" type="float">
- </argument>
- <argument index="1" name="y" type="float">
- </argument>
- <argument index="2" name="width" type="float">
- </argument>
- <argument index="3" name="height" type="float">
- </argument>
- <description>
- Constructs a [Rect2] by x, y, width, and height.
- </description>
- </method>
- <method name="abs">
- <return type="Rect2">
- </return>
- <description>
- Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
- </description>
- </method>
- <method name="intersection">
- <return type="Rect2">
- </return>
- <argument index="0" name="b" type="Rect2">
- </argument>
- <description>
- Returns the intersection of this [Rect2] and b.
- </description>
- </method>
- <method name="encloses">
- <return type="bool">
- </return>
- <argument index="0" name="b" type="Rect2">
- </argument>
- <description>
- Returns [code]true[/code] if this [Rect2] completely encloses another one.
- </description>
- </method>
- <method name="expand">
- <return type="Rect2">
- </return>
- <argument index="0" name="to" type="Vector2">
- </argument>
- <description>
- Returns this [Rect2] expanded to include a given point.
- </description>
- </method>
- <method name="get_area">
- <return type="float">
- </return>
- <description>
- Returns the area of the [Rect2].
- </description>
- </method>
- <method name="grow">
- <return type="Rect2">
- </return>
- <argument index="0" name="by" type="float">
- </argument>
- <description>
- Returns a copy of the [Rect2] grown a given amount of units towards all the sides.
- </description>
- </method>
- <method name="grow_individual">
- <return type="Rect2">
- </return>
- <argument index="0" name="left" type="float">
- </argument>
- <argument index="1" name="top" type="float">
- </argument>
- <argument index="2" name="right" type="float">
- </argument>
- <argument index="3" name="bottom" type="float">
- </argument>
- <description>
- Returns a copy of the [Rect2] grown a given amount of units towards each direction individually.
- </description>
- </method>
- <method name="grow_margin">
- <return type="Rect2">
- </return>
- <argument index="0" name="margin" type="int">
- </argument>
- <argument index="1" name="by" type="float">
- </argument>
- <description>
- Returns a copy of the [Rect2] grown a given amount of units towards the [enum Margin] direction.
- </description>
- </method>
- <method name="has_no_area">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the [Rect2] is flat or empty.
- </description>
- </method>
- <method name="has_point">
- <return type="bool">
- </return>
- <argument index="0" name="point" type="Vector2">
- </argument>
- <description>
- Returns [code]true[/code] if the [Rect2] contains a point.
- </description>
- </method>
- <method name="intersects">
- <return type="bool">
- </return>
- <argument index="0" name="b" type="Rect2">
- </argument>
- <argument index="1" name="include_borders" type="bool" default="false">
- </argument>
- <description>
- Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. they have at least one point in common).
- If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
- </description>
- </method>
- <method name="is_equal_approx">
- <return type="bool">
- </return>
- <argument index="0" name="rect" type="Rect2">
- </argument>
- <description>
- Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
- </description>
- </method>
- <method name="merge">
- <return type="Rect2">
- </return>
- <argument index="0" name="b" type="Rect2">
- </argument>
- <description>
- Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code].
- </description>
- </method>
- <method name="operator !=" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="Rect2">
- </argument>
- <description>
- </description>
- </method>
- <method name="operator *" qualifiers="operator">
- <return type="Rect2">
- </return>
- <argument index="0" name="right" type="Transform2D">
- </argument>
- <description>
- </description>
- </method>
- <method name="operator ==" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="Rect2">
- </argument>
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="end" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
- Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
- </member>
- <member name="position" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
- Beginning corner. Typically has values lower than [member end].
- </member>
- <member name="size" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
- Size from [member position] to [member end]. Typically all components are positive.
- If the size is negative, you can use [method abs] to fix it.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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