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Marcel Admiraal 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 4 anos atrás
.github 3e3fded479 CI: Shrink Windows cache to 3GB, we run out of disk space 4 anos atrás
core 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 4 anos atrás
doc 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 4 anos atrás
drivers 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 4 anos atrás
editor 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 4 anos atrás
main 341b9cf15a Add a project setting to enable stdout flushing in release builds 4 anos atrás
misc 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
modules 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 4 anos atrás
platform 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 4 anos atrás
scene 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 4 anos atrás
servers 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 4 anos atrás
tests 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 4 anos atrás
thirdparty 7bf90c7888 Improved shadow rendering efficiency 4 anos atrás
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 anos atrás
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 anos atrás
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard 5 anos atrás
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 anos atrás
.gitignore edf762fba6 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 4 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anos atrás
.mailmap 8936c4057b Update AUTHORS and DONORS list 4 anos atrás
AUTHORS.md 4960894880 Update AUTHORS and DONORS list 4 anos atrás
CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 anos atrás
CONTRIBUTING.md 8a84b3cfd3 Document contributing tests to Godot's C++ codebase 5 anos atrás
COPYRIGHT.txt 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anos atrás
DONORS.md 8936c4057b Update AUTHORS and DONORS list 4 anos atrás
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anos atrás
README.md f571d1f9c1 Remove GitHub actions badge. 5 anos atrás
SConstruct 8f660393fe SCons: Fix build with `p` alias or platform auto-detection 4 anos atrás
glsl_builders.py 2787ad65be RenderingServer reorganization 4 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
methods.py 8ef5e3201c Don't handle BaseException in build scripts 4 anos atrás
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 anos atrás
version.py 9823dab954 Bump version to 4.0-dev 5 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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