Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Jakub Marcowski 2e28fb7cdd Remove the separator from ItemList's thumbnail mode 2 роки тому
.github b064008c07 Web: Workaround Emscripten 3.1.42+ LTO regression 2 роки тому
core 6fc1d50db3 Merge pull request #81521 from dsnopek/method-bind-default-argument-hash-fix 2 роки тому
doc bafcd32f15 Merge pull request #81716 from akien-mga/web-disable-raycast-embree 2 роки тому
drivers 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2 роки тому
editor f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type 2 роки тому
main 10697adb8a Fix --gdscript-docs tool failing when autoloads are used in the project. 2 роки тому
misc 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2 роки тому
modules 1c10ff37b3 Merge pull request #82098 from dalexeev/gds-prevent-engine-singleton-inheritance 2 роки тому
platform bafcd32f15 Merge pull request #81716 from akien-mga/web-disable-raycast-embree 2 роки тому
scene 2e28fb7cdd Remove the separator from ItemList's thumbnail mode 2 роки тому
servers 525c72ec6d Merge pull request #81350 from DarioSamo/mipmap-bias 2 роки тому
tests 734b9d2379 Fix Curve3D baking up vectors for nontrivial curves. 2 роки тому
thirdparty 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2 роки тому
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 роки тому
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 роки тому
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 роки тому
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 роки тому
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 роки тому
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 2 роки тому
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 роки тому
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 роки тому
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 роки тому
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 роки тому
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 роки тому
COPYRIGHT.txt 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2 роки тому
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 роки тому
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 роки тому
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 роки тому
README.md 491ded1898 Minor typo and docs URL fixes 2 роки тому
SConstruct 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2 роки тому
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 роки тому
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 роки тому
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 роки тому
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 роки тому
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 роки тому
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 роки тому
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 роки тому
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 роки тому
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 роки тому
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 роки тому
methods.py 6158578087 fix build options configuration for Visual Studio projects 2 роки тому
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 роки тому
scu_builders.py 8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x 2 роки тому
version.py 346f1ab86b Bump version to 4.2-dev 2 роки тому

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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