bvh_tree.h 13 KB

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  1. /*************************************************************************/
  2. /* bvh_tree.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef BVH_TREE_H
  31. #define BVH_TREE_H
  32. // BVH Tree
  33. // This is an implementation of a dynamic BVH with templated leaf size.
  34. // This differs from most dynamic BVH in that it can handle more than 1 object
  35. // in leaf nodes. This can make it far more efficient in certain circumstances.
  36. // It also means that the splitting logic etc have to be completely different
  37. // to a simpler tree.
  38. // Note that MAX_CHILDREN should be fixed at 2 for now.
  39. #include "core/local_vector.h"
  40. #include "core/math/aabb.h"
  41. #include "core/math/bvh_abb.h"
  42. #include "core/math/geometry.h"
  43. #include "core/math/vector3.h"
  44. #include "core/pooled_list.h"
  45. #include "core/print_string.h"
  46. #include <limits.h>
  47. // never do these checks in release
  48. #if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
  49. //#define BVH_VERBOSE
  50. //#define BVH_VERBOSE_TREE
  51. //#define BVH_VERBOSE_FRAME
  52. //#define BVH_CHECKS
  53. //#define BVH_INTEGRITY_CHECKS
  54. #endif
  55. // debug only assert
  56. #ifdef BVH_CHECKS
  57. #define BVH_ASSERT(a) CRASH_COND((a) == false)
  58. #else
  59. #define BVH_ASSERT(a)
  60. #endif
  61. #ifdef BVH_VERBOSE
  62. #define VERBOSE_PRINT print_line
  63. #else
  64. #define VERBOSE_PRINT(a)
  65. #endif
  66. // really just a namespace
  67. struct BVHCommon {
  68. // these could possibly also be the same constant,
  69. // although this may be useful for debugging.
  70. // or use zero for invalid and +1 based indices.
  71. static const uint32_t INVALID = (0xffffffff);
  72. static const uint32_t INACTIVE = (0xfffffffe);
  73. };
  74. // really a handle, can be anything
  75. // note that zero is a valid reference for the BVH .. this may involve using
  76. // a plus one based ID for clients that expect 0 to be invalid.
  77. struct BVHHandle {
  78. // conversion operator
  79. operator uint32_t() const { return _data; }
  80. void set(uint32_t p_value) { _data = p_value; }
  81. uint32_t _data;
  82. void set_invalid() { _data = BVHCommon::INVALID; }
  83. bool is_invalid() const { return _data == BVHCommon::INVALID; }
  84. uint32_t id() const { return _data; }
  85. void set_id(uint32_t p_id) { _data = p_id; }
  86. bool operator==(const BVHHandle &p_h) const { return _data == p_h._data; }
  87. bool operator!=(const BVHHandle &p_h) const { return (*this == p_h) == false; }
  88. };
  89. // helper class to make iterative versions of recursive functions
  90. template <class T>
  91. class BVH_IterativeInfo {
  92. public:
  93. enum {
  94. ALLOCA_STACK_SIZE = 128
  95. };
  96. int32_t depth = 1;
  97. int32_t threshold = ALLOCA_STACK_SIZE - 2;
  98. T *stack;
  99. //only used in rare occasions when you run out of alloca memory
  100. // because tree is too unbalanced.
  101. LocalVector<T> aux_stack;
  102. int32_t get_alloca_stacksize() const { return ALLOCA_STACK_SIZE * sizeof(T); }
  103. T *get_first() const {
  104. return &stack[0];
  105. }
  106. // pop the last member of the stack, or return false
  107. bool pop(T &r_value) {
  108. if (!depth) {
  109. return false;
  110. }
  111. depth--;
  112. r_value = stack[depth];
  113. return true;
  114. }
  115. // request new addition to stack
  116. T *request() {
  117. if (depth > threshold) {
  118. if (aux_stack.empty()) {
  119. aux_stack.resize(ALLOCA_STACK_SIZE * 2);
  120. copymem(aux_stack.ptr(), stack, get_alloca_stacksize());
  121. } else {
  122. aux_stack.resize(aux_stack.size() * 2);
  123. }
  124. stack = aux_stack.ptr();
  125. threshold = aux_stack.size() - 2;
  126. }
  127. return &stack[depth++];
  128. }
  129. };
  130. template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false>
  131. class BVH_Tree {
  132. friend class BVH;
  133. #include "bvh_pair.inc"
  134. #include "bvh_structs.inc"
  135. public:
  136. BVH_Tree() {
  137. for (int n = 0; n < NUM_TREES; n++) {
  138. _root_node_id[n] = BVHCommon::INVALID;
  139. }
  140. // disallow zero leaf ids
  141. // (as these ids are stored as negative numbers in the node)
  142. uint32_t dummy_leaf_id;
  143. _leaves.request(dummy_leaf_id);
  144. }
  145. private:
  146. bool node_add_child(uint32_t p_node_id, uint32_t p_child_node_id) {
  147. TNode &tnode = _nodes[p_node_id];
  148. if (tnode.is_full_of_children())
  149. return false;
  150. tnode.children[tnode.num_children] = p_child_node_id;
  151. tnode.num_children += 1;
  152. // back link in the child to the parent
  153. TNode &tnode_child = _nodes[p_child_node_id];
  154. tnode_child.parent_id = p_node_id;
  155. return true;
  156. }
  157. void node_replace_child(uint32_t p_parent_id, uint32_t p_old_child_id, uint32_t p_new_child_id) {
  158. TNode &parent = _nodes[p_parent_id];
  159. BVH_ASSERT(!parent.is_leaf());
  160. int child_num = parent.find_child(p_old_child_id);
  161. BVH_ASSERT(child_num != BVHCommon::INVALID);
  162. parent.children[child_num] = p_new_child_id;
  163. TNode &new_child = _nodes[p_new_child_id];
  164. new_child.parent_id = p_parent_id;
  165. }
  166. void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, uint32_t p_tree_id, bool p_prevent_sibling = false) {
  167. TNode &parent = _nodes[p_parent_id];
  168. BVH_ASSERT(!parent.is_leaf());
  169. int child_num = parent.find_child(p_child_id);
  170. BVH_ASSERT(child_num != BVHCommon::INVALID);
  171. parent.remove_child_internal(child_num);
  172. // no need to keep back references for children at the moment
  173. uint32_t sibling_id; // always a node id, as tnode is never a leaf
  174. bool sibling_present = false;
  175. // if there are more children, or this is the root node, don't try and delete
  176. if (parent.num_children > 1) {
  177. return;
  178. }
  179. // if there is 1 sibling, it can be moved to be a child of the
  180. if (parent.num_children == 1) {
  181. // else there is now a redundant node with one child, which can be removed
  182. sibling_id = parent.children[0];
  183. sibling_present = true;
  184. }
  185. // now there may be no children in this node .. in which case it can be deleted
  186. // remove node if empty
  187. // remove link from parent
  188. uint32_t grandparent_id = parent.parent_id;
  189. // special case for root node
  190. if (grandparent_id == BVHCommon::INVALID) {
  191. if (sibling_present) {
  192. // change the root node
  193. change_root_node(sibling_id, p_tree_id);
  194. // delete the old root node as no longer needed
  195. _nodes.free(p_parent_id);
  196. }
  197. return;
  198. }
  199. if (sibling_present) {
  200. node_replace_child(grandparent_id, p_parent_id, sibling_id);
  201. } else {
  202. node_remove_child(grandparent_id, p_parent_id, p_tree_id, true);
  203. }
  204. // put the node on the free list to recycle
  205. _nodes.free(p_parent_id);
  206. }
  207. void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) {
  208. _root_node_id[p_tree_id] = p_new_root_id;
  209. TNode &root = _nodes[p_new_root_id];
  210. // mark no parent
  211. root.parent_id = BVHCommon::INVALID;
  212. }
  213. void node_make_leaf(uint32_t p_node_id) {
  214. uint32_t child_leaf_id;
  215. TLeaf *child_leaf = _leaves.request(child_leaf_id);
  216. child_leaf->clear();
  217. // zero is reserved at startup, to prevent this id being used
  218. // (as they are stored as negative values in the node, and zero is already taken)
  219. BVH_ASSERT(child_leaf_id != 0);
  220. TNode &node = _nodes[p_node_id];
  221. node.neg_leaf_id = -(int)child_leaf_id;
  222. }
  223. void node_remove_item(uint32_t p_ref_id, uint32_t p_tree_id, BVH_ABB *r_old_aabb = nullptr) {
  224. // get the reference
  225. ItemRef &ref = _refs[p_ref_id];
  226. uint32_t owner_node_id = ref.tnode_id;
  227. // debug draw special
  228. // This may not be needed
  229. if (owner_node_id == BVHCommon::INVALID)
  230. return;
  231. TNode &tnode = _nodes[owner_node_id];
  232. CRASH_COND(!tnode.is_leaf());
  233. TLeaf &leaf = _node_get_leaf(tnode);
  234. // if the aabb is not determining the corner size, then there is no need to refit!
  235. // (optimization, as merging AABBs takes a lot of time)
  236. const BVH_ABB &old_aabb = leaf.get_aabb(ref.item_id);
  237. // shrink a little to prevent using corner aabbs
  238. // in order to miss the corners first we shrink by node_expansion
  239. // (which is added to the overall bound of the leaf), then we also
  240. // shrink by an epsilon, in order to miss out the very corner aabbs
  241. // which are important in determining the bound. Any other aabb
  242. // within this can be removed and not affect the overall bound.
  243. BVH_ABB node_bound = tnode.aabb;
  244. node_bound.expand(-_node_expansion - 0.001f);
  245. bool refit = true;
  246. if (node_bound.is_other_within(old_aabb)) {
  247. refit = false;
  248. }
  249. // record the old aabb if required (for incremental remove_and_reinsert)
  250. if (r_old_aabb) {
  251. *r_old_aabb = old_aabb;
  252. }
  253. leaf.remove_item_unordered(ref.item_id);
  254. if (leaf.num_items) {
  255. // the swapped item has to have its reference changed to, to point to the new item id
  256. uint32_t swapped_ref_id = leaf.get_item_ref_id(ref.item_id);
  257. ItemRef &swapped_ref = _refs[swapped_ref_id];
  258. swapped_ref.item_id = ref.item_id;
  259. // only have to refit if it is an edge item
  260. // This is a VERY EXPENSIVE STEP
  261. // we defer the refit updates until the update function is called once per frame
  262. if (refit) {
  263. leaf.set_dirty(true);
  264. }
  265. } else {
  266. // remove node if empty
  267. // remove link from parent
  268. if (tnode.parent_id != BVHCommon::INVALID) {
  269. // DANGER .. this can potentially end up with root node with 1 child ...
  270. // we don't want this and must check for it
  271. uint32_t parent_id = tnode.parent_id;
  272. node_remove_child(parent_id, owner_node_id, p_tree_id);
  273. refit_upward(parent_id);
  274. // put the node on the free list to recycle
  275. _nodes.free(owner_node_id);
  276. }
  277. // else if no parent, it is the root node. Do not delete
  278. }
  279. ref.tnode_id = BVHCommon::INVALID;
  280. ref.item_id = BVHCommon::INVALID; // unset
  281. }
  282. // returns true if needs refit of PARENT tree only, the node itself AABB is calculated
  283. // within this routine
  284. bool _node_add_item(uint32_t p_node_id, uint32_t p_ref_id, const BVH_ABB &p_aabb) {
  285. ItemRef &ref = _refs[p_ref_id];
  286. ref.tnode_id = p_node_id;
  287. TNode &node = _nodes[p_node_id];
  288. BVH_ASSERT(node.is_leaf());
  289. TLeaf &leaf = _node_get_leaf(node);
  290. // optimization - we only need to do a refit
  291. // if the added item is changing the AABB of the node.
  292. // in most cases it won't.
  293. bool needs_refit = true;
  294. // expand bound now
  295. BVH_ABB expanded = p_aabb;
  296. expanded.expand(_node_expansion);
  297. // the bound will only be valid if there is an item in there already
  298. if (leaf.num_items) {
  299. if (node.aabb.is_other_within(expanded)) {
  300. // no change to node AABBs
  301. needs_refit = false;
  302. } else {
  303. node.aabb.merge(expanded);
  304. }
  305. } else {
  306. // bound of the node = the new aabb
  307. node.aabb = expanded;
  308. }
  309. ref.item_id = leaf.request_item();
  310. BVH_ASSERT(ref.item_id != BVHCommon::INVALID);
  311. // set the aabb of the new item
  312. leaf.get_aabb(ref.item_id) = p_aabb;
  313. // back reference on the item back to the item reference
  314. leaf.get_item_ref_id(ref.item_id) = p_ref_id;
  315. return needs_refit;
  316. }
  317. uint32_t _node_create_another_child(uint32_t p_node_id, const BVH_ABB &p_aabb) {
  318. uint32_t child_node_id;
  319. TNode *child_node = _nodes.request(child_node_id);
  320. child_node->clear();
  321. // may not be necessary
  322. child_node->aabb = p_aabb;
  323. node_add_child(p_node_id, child_node_id);
  324. return child_node_id;
  325. }
  326. #include "bvh_cull.inc"
  327. #include "bvh_debug.inc"
  328. #include "bvh_integrity.inc"
  329. #include "bvh_logic.inc"
  330. #include "bvh_misc.inc"
  331. #include "bvh_public.inc"
  332. #include "bvh_refit.inc"
  333. #include "bvh_split.inc"
  334. };
  335. #undef VERBOSE_PRINT
  336. #endif // BVH_TREE_H