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- /*************************************************************************/
- /* octree.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef OCTREE_H
- #define OCTREE_H
- #define OCTREE_ELEMENT_INVALID_ID 0
- #define OCTREE_SIZE_LIMIT 1e15
- #define OCTREE_DEFAULT_OCTANT_LIMIT 0
- // We want 2 versions of the octree, Octree
- // and Octree_CL which uses cached lists (optimized).
- // we don't want to use the extra memory of cached lists on
- // the non cached list version, so we use macros
- // to avoid duplicating the code which is in octree_definition.
- // The name of the class is overridden and the changes with the define
- // OCTREE_USE_CACHED_LISTS.
- // The two classes can be used identically but one contains the cached
- // list optimization.
- // standard octree
- #define OCTREE_CLASS_NAME Octree
- #undef OCTREE_USE_CACHED_LISTS
- #include "octree_definition.inc"
- #undef OCTREE_CLASS_NAME
- // cached lists octree
- #define OCTREE_CLASS_NAME Octree_CL
- #define OCTREE_USE_CACHED_LISTS
- #include "octree_definition.inc"
- #undef OCTREE_CLASS_NAME
- #endif // OCTREE_H
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