os.cpp 20 KB

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  1. /*************************************************************************/
  2. /* os.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os.h"
  31. #include "core/os/dir_access.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/input.h"
  34. #include "core/os/midi_driver.h"
  35. #include "core/project_settings.h"
  36. #include "core/version_generated.gen.h"
  37. #include "servers/audio_server.h"
  38. #include <stdarg.h>
  39. OS *OS::singleton = NULL;
  40. uint64_t OS::target_ticks = 0;
  41. OS *OS::get_singleton() {
  42. return singleton;
  43. }
  44. uint32_t OS::get_ticks_msec() const {
  45. return get_ticks_usec() / 1000;
  46. }
  47. String OS::get_iso_date_time(bool local) const {
  48. OS::Date date = get_date(local);
  49. OS::Time time = get_time(local);
  50. String timezone;
  51. if (!local) {
  52. TimeZoneInfo zone = get_time_zone_info();
  53. if (zone.bias >= 0) {
  54. timezone = "+";
  55. }
  56. timezone = timezone + itos(zone.bias / 60).pad_zeros(2) + itos(zone.bias % 60).pad_zeros(2);
  57. } else {
  58. timezone = "Z";
  59. }
  60. return itos(date.year).pad_zeros(2) +
  61. "-" +
  62. itos(date.month).pad_zeros(2) +
  63. "-" +
  64. itos(date.day).pad_zeros(2) +
  65. "T" +
  66. itos(time.hour).pad_zeros(2) +
  67. ":" +
  68. itos(time.min).pad_zeros(2) +
  69. ":" +
  70. itos(time.sec).pad_zeros(2) +
  71. timezone;
  72. }
  73. uint64_t OS::get_splash_tick_msec() const {
  74. return _msec_splash;
  75. }
  76. uint64_t OS::get_unix_time() const {
  77. return 0;
  78. };
  79. uint64_t OS::get_system_time_secs() const {
  80. return 0;
  81. }
  82. uint64_t OS::get_system_time_msecs() const {
  83. return 0;
  84. }
  85. void OS::debug_break(){
  86. // something
  87. };
  88. void OS::_set_logger(CompositeLogger *p_logger) {
  89. if (_logger) {
  90. memdelete(_logger);
  91. }
  92. _logger = p_logger;
  93. }
  94. void OS::add_logger(Logger *p_logger) {
  95. if (!_logger) {
  96. Vector<Logger *> loggers;
  97. loggers.push_back(p_logger);
  98. _logger = memnew(CompositeLogger(loggers));
  99. } else {
  100. _logger->add_logger(p_logger);
  101. }
  102. }
  103. void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
  104. _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
  105. }
  106. void OS::print(const char *p_format, ...) {
  107. va_list argp;
  108. va_start(argp, p_format);
  109. _logger->logv(p_format, argp, false);
  110. va_end(argp);
  111. };
  112. void OS::printerr(const char *p_format, ...) {
  113. va_list argp;
  114. va_start(argp, p_format);
  115. _logger->logv(p_format, argp, true);
  116. va_end(argp);
  117. };
  118. void OS::set_keep_screen_on(bool p_enabled) {
  119. _keep_screen_on = p_enabled;
  120. }
  121. bool OS::is_keep_screen_on() const {
  122. return _keep_screen_on;
  123. }
  124. void OS::set_low_processor_usage_mode(bool p_enabled) {
  125. low_processor_usage_mode = p_enabled;
  126. }
  127. bool OS::is_in_low_processor_usage_mode() const {
  128. return low_processor_usage_mode;
  129. }
  130. void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
  131. low_processor_usage_mode_sleep_usec = p_usec;
  132. }
  133. int OS::get_low_processor_usage_mode_sleep_usec() const {
  134. return low_processor_usage_mode_sleep_usec;
  135. }
  136. void OS::set_clipboard(const String &p_text) {
  137. _local_clipboard = p_text;
  138. }
  139. String OS::get_clipboard() const {
  140. return _local_clipboard;
  141. }
  142. String OS::get_executable_path() const {
  143. return _execpath;
  144. }
  145. int OS::get_process_id() const {
  146. return -1;
  147. };
  148. void OS::vibrate_handheld(int p_duration_ms) {
  149. WARN_PRINTS("vibrate_handheld() only works with Android and iOS");
  150. }
  151. bool OS::is_stdout_verbose() const {
  152. return _verbose_stdout;
  153. }
  154. bool OS::is_stdout_debug_enabled() const {
  155. return _debug_stdout;
  156. }
  157. void OS::dump_memory_to_file(const char *p_file) {
  158. //Memory::dump_static_mem_to_file(p_file);
  159. }
  160. static FileAccess *_OSPRF = NULL;
  161. static void _OS_printres(Object *p_obj) {
  162. Resource *res = Object::cast_to<Resource>(p_obj);
  163. if (!res)
  164. return;
  165. String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path();
  166. if (_OSPRF)
  167. _OSPRF->store_line(str);
  168. else
  169. print_line(str);
  170. }
  171. bool OS::has_virtual_keyboard() const {
  172. return false;
  173. }
  174. void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  175. }
  176. void OS::hide_virtual_keyboard() {
  177. }
  178. int OS::get_virtual_keyboard_height() const {
  179. return 0;
  180. }
  181. void OS::set_cursor_shape(CursorShape p_shape) {
  182. }
  183. OS::CursorShape OS::get_cursor_shape() const {
  184. return CURSOR_ARROW;
  185. }
  186. void OS::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  187. }
  188. void OS::print_all_resources(String p_to_file) {
  189. ERR_FAIL_COND(p_to_file != "" && _OSPRF);
  190. if (p_to_file != "") {
  191. Error err;
  192. _OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
  193. if (err != OK) {
  194. _OSPRF = NULL;
  195. ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + ".");
  196. }
  197. }
  198. ObjectDB::debug_objects(_OS_printres);
  199. if (p_to_file != "") {
  200. if (_OSPRF)
  201. memdelete(_OSPRF);
  202. _OSPRF = NULL;
  203. }
  204. }
  205. void OS::print_resources_in_use(bool p_short) {
  206. ResourceCache::dump(NULL, p_short);
  207. }
  208. void OS::dump_resources_to_file(const char *p_file) {
  209. ResourceCache::dump(p_file);
  210. }
  211. void OS::set_no_window_mode(bool p_enable) {
  212. _no_window = p_enable;
  213. }
  214. bool OS::is_no_window_mode_enabled() const {
  215. return _no_window;
  216. }
  217. int OS::get_exit_code() const {
  218. return _exit_code;
  219. }
  220. void OS::set_exit_code(int p_code) {
  221. _exit_code = p_code;
  222. _is_custom_exit_code = true;
  223. }
  224. bool OS::is_custom_exit_code() {
  225. return _is_custom_exit_code;
  226. }
  227. String OS::get_locale() const {
  228. return "en";
  229. }
  230. // Helper function to ensure that a dir name/path will be valid on the OS
  231. String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
  232. Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
  233. if (p_allow_dir_separator) {
  234. // Dir separators are allowed, but disallow ".." to avoid going up the filesystem
  235. invalid_chars.push_back("..");
  236. } else {
  237. invalid_chars.push_back("/");
  238. }
  239. String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges();
  240. for (int i = 0; i < invalid_chars.size(); i++) {
  241. safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
  242. }
  243. return safe_dir_name;
  244. }
  245. // Path to data, config, cache, etc. OS-specific folders
  246. // Get properly capitalized engine name for system paths
  247. String OS::get_godot_dir_name() const {
  248. // Default to lowercase, so only override when different case is needed
  249. return String(VERSION_SHORT_NAME).to_lower();
  250. }
  251. // OS equivalent of XDG_DATA_HOME
  252. String OS::get_data_path() const {
  253. return ".";
  254. }
  255. // OS equivalent of XDG_CONFIG_HOME
  256. String OS::get_config_path() const {
  257. return ".";
  258. }
  259. // OS equivalent of XDG_CACHE_HOME
  260. String OS::get_cache_path() const {
  261. return ".";
  262. }
  263. // Path to macOS .app bundle resources
  264. String OS::get_bundle_resource_dir() const {
  265. return ".";
  266. };
  267. // OS specific path for user://
  268. String OS::get_user_data_dir() const {
  269. return ".";
  270. };
  271. // Absolute path to res://
  272. String OS::get_resource_dir() const {
  273. return ProjectSettings::get_singleton()->get_resource_path();
  274. }
  275. // Access system-specific dirs like Documents, Downloads, etc.
  276. String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
  277. return ".";
  278. }
  279. Error OS::shell_open(String p_uri) {
  280. return ERR_UNAVAILABLE;
  281. };
  282. // implement these with the canvas?
  283. Error OS::dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object *p_obj, String p_callback) {
  284. while (true) {
  285. print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str());
  286. for (int i = 0; i < p_buttons.size(); i++) {
  287. if (i > 0) print(", ");
  288. print("%i=%ls", i + 1, p_buttons[i].c_str());
  289. };
  290. print("\n");
  291. String res = get_stdin_string().strip_edges();
  292. if (!res.is_numeric())
  293. continue;
  294. int n = res.to_int();
  295. if (n < 0 || n >= p_buttons.size())
  296. continue;
  297. if (p_obj && p_callback != "")
  298. p_obj->call_deferred(p_callback, n);
  299. break;
  300. };
  301. return OK;
  302. };
  303. Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object *p_obj, String p_callback) {
  304. ERR_FAIL_COND_V(!p_obj, FAILED);
  305. ERR_FAIL_COND_V(p_callback == "", FAILED);
  306. print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str());
  307. String res = get_stdin_string().strip_edges();
  308. bool success = true;
  309. if (res == "") {
  310. res = p_partial;
  311. };
  312. p_obj->call_deferred(p_callback, success, res);
  313. return OK;
  314. };
  315. uint64_t OS::get_static_memory_usage() const {
  316. return Memory::get_mem_usage();
  317. }
  318. uint64_t OS::get_dynamic_memory_usage() const {
  319. return MemoryPool::total_memory;
  320. }
  321. uint64_t OS::get_static_memory_peak_usage() const {
  322. return Memory::get_mem_max_usage();
  323. }
  324. Error OS::set_cwd(const String &p_cwd) {
  325. return ERR_CANT_OPEN;
  326. }
  327. bool OS::has_touchscreen_ui_hint() const {
  328. //return false;
  329. return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
  330. }
  331. uint64_t OS::get_free_static_memory() const {
  332. return Memory::get_mem_available();
  333. }
  334. void OS::yield() {
  335. }
  336. void OS::set_screen_orientation(ScreenOrientation p_orientation) {
  337. _orientation = p_orientation;
  338. }
  339. OS::ScreenOrientation OS::get_screen_orientation() const {
  340. return (OS::ScreenOrientation)_orientation;
  341. }
  342. // Internal helper function that returns the screen orientation enum value from a string
  343. // (generally coming from the Project Settings).
  344. // This is required to keep compatibility with existing projects.
  345. OS::ScreenOrientation OS::get_screen_orientation_from_string(const String &p_orientation) const {
  346. if (p_orientation == "portrait") {
  347. return OS::SCREEN_PORTRAIT;
  348. } else if (p_orientation == "reverse_landscape") {
  349. return OS::SCREEN_REVERSE_LANDSCAPE;
  350. } else if (p_orientation == "reverse_portrait") {
  351. return OS::SCREEN_REVERSE_PORTRAIT;
  352. } else if (p_orientation == "sensor_landscape") {
  353. return OS::SCREEN_SENSOR_LANDSCAPE;
  354. } else if (p_orientation == "sensor_portrait") {
  355. return OS::SCREEN_SENSOR_PORTRAIT;
  356. } else if (p_orientation == "sensor") {
  357. return OS::SCREEN_SENSOR;
  358. }
  359. return OS::SCREEN_LANDSCAPE;
  360. }
  361. void OS::ensure_user_data_dir() {
  362. String dd = get_user_data_dir();
  363. DirAccess *da = DirAccess::open(dd);
  364. if (da) {
  365. memdelete(da);
  366. return;
  367. }
  368. da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
  369. Error err = da->make_dir_recursive(dd);
  370. ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + ".");
  371. memdelete(da);
  372. }
  373. void OS::set_native_icon(const String &p_filename) {
  374. }
  375. void OS::set_icon(const Ref<Image> &p_icon) {
  376. }
  377. String OS::get_model_name() const {
  378. return "GenericDevice";
  379. }
  380. void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
  381. _execpath = p_execpath;
  382. _cmdline = p_args;
  383. };
  384. void OS::release_rendering_thread() {
  385. }
  386. void OS::make_rendering_thread() {
  387. }
  388. void OS::swap_buffers() {
  389. }
  390. String OS::get_unique_id() const {
  391. ERR_FAIL_V("");
  392. }
  393. int OS::get_processor_count() const {
  394. return 1;
  395. }
  396. Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
  397. return FAILED;
  398. };
  399. bool OS::native_video_is_playing() const {
  400. return false;
  401. };
  402. void OS::native_video_pause(){
  403. };
  404. void OS::native_video_unpause(){
  405. };
  406. void OS::native_video_stop(){
  407. };
  408. void OS::set_mouse_mode(MouseMode p_mode) {
  409. }
  410. bool OS::can_use_threads() const {
  411. #ifdef NO_THREADS
  412. return false;
  413. #else
  414. return true;
  415. #endif
  416. }
  417. OS::MouseMode OS::get_mouse_mode() const {
  418. return MOUSE_MODE_VISIBLE;
  419. }
  420. OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const {
  421. return LATIN_KEYBOARD_QWERTY;
  422. }
  423. int OS::keyboard_get_layout_count() const {
  424. return 0;
  425. }
  426. int OS::keyboard_get_current_layout() const {
  427. return -1;
  428. }
  429. void OS::keyboard_set_current_layout(int p_index) {}
  430. String OS::keyboard_get_layout_language(int p_index) const {
  431. return "";
  432. }
  433. String OS::keyboard_get_layout_name(int p_index) const {
  434. return "";
  435. }
  436. bool OS::is_joy_known(int p_device) {
  437. return true;
  438. }
  439. String OS::get_joy_guid(int p_device) const {
  440. return "Default Joypad";
  441. }
  442. void OS::set_context(int p_context) {
  443. }
  444. OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = NULL;
  445. void OS::set_use_vsync(bool p_enable) {
  446. _use_vsync = p_enable;
  447. if (switch_vsync_function) { //if a function was set, use function
  448. switch_vsync_function(p_enable);
  449. } else { //otherwise just call here
  450. _set_use_vsync(p_enable);
  451. }
  452. }
  453. bool OS::is_vsync_enabled() const {
  454. return _use_vsync;
  455. }
  456. void OS::set_vsync_via_compositor(bool p_enable) {
  457. _vsync_via_compositor = p_enable;
  458. }
  459. bool OS::is_vsync_via_compositor_enabled() const {
  460. return _vsync_via_compositor;
  461. }
  462. OS::PowerState OS::get_power_state() {
  463. return POWERSTATE_UNKNOWN;
  464. }
  465. int OS::get_power_seconds_left() {
  466. return -1;
  467. }
  468. int OS::get_power_percent_left() {
  469. return -1;
  470. }
  471. void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
  472. has_server_feature_callback = p_callback;
  473. }
  474. bool OS::has_feature(const String &p_feature) {
  475. if (p_feature == get_name())
  476. return true;
  477. #ifdef DEBUG_ENABLED
  478. if (p_feature == "debug")
  479. return true;
  480. #else
  481. if (p_feature == "release")
  482. return true;
  483. #endif
  484. #ifdef TOOLS_ENABLED
  485. if (p_feature == "editor")
  486. return true;
  487. #else
  488. if (p_feature == "standalone")
  489. return true;
  490. #endif
  491. if (sizeof(void *) == 8 && p_feature == "64") {
  492. return true;
  493. }
  494. if (sizeof(void *) == 4 && p_feature == "32") {
  495. return true;
  496. }
  497. #if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__)
  498. if (p_feature == "x86_64") {
  499. return true;
  500. }
  501. #elif (defined(__i386) || defined(__i386__))
  502. if (p_feature == "x86") {
  503. return true;
  504. }
  505. #elif defined(__aarch64__)
  506. if (p_feature == "arm64") {
  507. return true;
  508. }
  509. #elif defined(__arm__)
  510. #if defined(__ARM_ARCH_7A__)
  511. if (p_feature == "armv7a" || p_feature == "armv7") {
  512. return true;
  513. }
  514. #endif
  515. #if defined(__ARM_ARCH_7S__)
  516. if (p_feature == "armv7s" || p_feature == "armv7") {
  517. return true;
  518. }
  519. #endif
  520. if (p_feature == "arm") {
  521. return true;
  522. }
  523. #endif
  524. if (_check_internal_feature_support(p_feature))
  525. return true;
  526. if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
  527. return true;
  528. }
  529. if (ProjectSettings::get_singleton()->has_custom_feature(p_feature))
  530. return true;
  531. return false;
  532. }
  533. void OS::center_window() {
  534. if (is_window_fullscreen()) return;
  535. Point2 sp = get_screen_position(get_current_screen());
  536. Size2 scr = get_screen_size(get_current_screen());
  537. Size2 wnd = get_real_window_size();
  538. int x = sp.width + (scr.width - wnd.width) / 2;
  539. int y = sp.height + (scr.height - wnd.height) / 2;
  540. set_window_position(Vector2(x, y));
  541. }
  542. int OS::get_video_driver_count() const {
  543. return 2;
  544. }
  545. const char *OS::get_video_driver_name(int p_driver) const {
  546. switch (p_driver) {
  547. case VIDEO_DRIVER_GLES2:
  548. return "GLES2";
  549. case VIDEO_DRIVER_GLES3:
  550. default:
  551. return "GLES3";
  552. }
  553. }
  554. int OS::get_audio_driver_count() const {
  555. return AudioDriverManager::get_driver_count();
  556. }
  557. const char *OS::get_audio_driver_name(int p_driver) const {
  558. AudioDriver *driver = AudioDriverManager::get_driver(p_driver);
  559. ERR_FAIL_COND_V_MSG(!driver, "", "Cannot get audio driver at index '" + itos(p_driver) + "'.");
  560. return AudioDriverManager::get_driver(p_driver)->get_name();
  561. }
  562. void OS::set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments) {
  563. restart_on_exit = p_restart;
  564. restart_commandline = p_restart_arguments;
  565. }
  566. bool OS::is_restart_on_exit_set() const {
  567. return restart_on_exit;
  568. }
  569. List<String> OS::get_restart_on_exit_arguments() const {
  570. return restart_commandline;
  571. }
  572. PoolStringArray OS::get_connected_midi_inputs() {
  573. if (MIDIDriver::get_singleton())
  574. return MIDIDriver::get_singleton()->get_connected_inputs();
  575. PoolStringArray list;
  576. ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
  577. }
  578. void OS::open_midi_inputs() {
  579. if (MIDIDriver::get_singleton()) {
  580. MIDIDriver::get_singleton()->open();
  581. } else {
  582. ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
  583. }
  584. }
  585. void OS::close_midi_inputs() {
  586. if (MIDIDriver::get_singleton()) {
  587. MIDIDriver::get_singleton()->close();
  588. } else {
  589. ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
  590. }
  591. }
  592. void OS::add_frame_delay(bool p_can_draw) {
  593. const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
  594. if (frame_delay) {
  595. // Add fixed frame delay to decrease CPU/GPU usage. This doesn't take
  596. // the actual frame time into account.
  597. // Due to the high fluctuation of the actual sleep duration, it's not recommended
  598. // to use this as a FPS limiter.
  599. delay_usec(frame_delay * 1000);
  600. }
  601. // Add a dynamic frame delay to decrease CPU/GPU usage. This takes the
  602. // previous frame time into account for a smoother result.
  603. uint64_t dynamic_delay = 0;
  604. if (is_in_low_processor_usage_mode() || !p_can_draw) {
  605. dynamic_delay = get_low_processor_usage_mode_sleep_usec();
  606. }
  607. const int target_fps = Engine::get_singleton()->get_target_fps();
  608. if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
  609. // Override the low processor usage mode sleep delay if the target FPS is lower.
  610. dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps));
  611. }
  612. if (dynamic_delay > 0) {
  613. target_ticks += dynamic_delay;
  614. uint64_t current_ticks = get_ticks_usec();
  615. if (current_ticks < target_ticks) {
  616. delay_usec(target_ticks - current_ticks);
  617. }
  618. current_ticks = get_ticks_usec();
  619. target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay);
  620. }
  621. }
  622. OS::OS() {
  623. void *volatile stack_bottom;
  624. restart_on_exit = false;
  625. singleton = this;
  626. _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
  627. low_processor_usage_mode = false;
  628. low_processor_usage_mode_sleep_usec = 10000;
  629. _verbose_stdout = false;
  630. _debug_stdout = false;
  631. _no_window = false;
  632. _exit_code = 0;
  633. _orientation = SCREEN_LANDSCAPE;
  634. _render_thread_mode = RENDER_THREAD_SAFE;
  635. _allow_hidpi = false;
  636. _allow_layered = false;
  637. _stack_bottom = (void *)(&stack_bottom);
  638. _logger = NULL;
  639. has_server_feature_callback = NULL;
  640. Vector<Logger *> loggers;
  641. loggers.push_back(memnew(StdLogger));
  642. _set_logger(memnew(CompositeLogger(loggers)));
  643. }
  644. OS::~OS() {
  645. memdelete(_logger);
  646. singleton = NULL;
  647. }