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thread.h 4.2 KB

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  1. /*************************************************************************/
  2. /* thread.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef THREAD_H
  31. #define THREAD_H
  32. #include "core/typedefs.h"
  33. #if !defined(NO_THREADS)
  34. #include "core/safe_refcount.h"
  35. #include <thread>
  36. #endif
  37. class String;
  38. class Thread {
  39. public:
  40. typedef void (*Callback)(void *p_userdata);
  41. typedef uint64_t ID;
  42. enum Priority {
  43. PRIORITY_LOW,
  44. PRIORITY_NORMAL,
  45. PRIORITY_HIGH
  46. };
  47. struct Settings {
  48. Priority priority;
  49. Settings() { priority = PRIORITY_NORMAL; }
  50. };
  51. private:
  52. #if !defined(NO_THREADS)
  53. friend class Main;
  54. static ID main_thread_id;
  55. static uint64_t _thread_id_hash(const std::thread::id &p_t);
  56. ID id = _thread_id_hash(std::thread::id());
  57. std::thread thread;
  58. static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
  59. static Error (*set_name_func)(const String &);
  60. static void (*set_priority_func)(Thread::Priority);
  61. static void (*init_func)();
  62. static void (*term_func)();
  63. #endif
  64. public:
  65. static void _set_platform_funcs(
  66. Error (*p_set_name_func)(const String &),
  67. void (*p_set_priority_func)(Thread::Priority),
  68. void (*p_init_func)() = nullptr,
  69. void (*p_term_func)() = nullptr);
  70. #if !defined(NO_THREADS)
  71. _FORCE_INLINE_ ID get_id() const { return id; }
  72. // get the ID of the caller thread
  73. static ID get_caller_id();
  74. // get the ID of the main thread
  75. _FORCE_INLINE_ static ID get_main_id() { return main_thread_id; }
  76. static Error set_name(const String &p_name);
  77. void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings());
  78. bool is_started() const;
  79. ///< waits until thread is finished, and deallocates it.
  80. void wait_to_finish();
  81. ~Thread();
  82. #else
  83. _FORCE_INLINE_ ID get_id() const { return 0; }
  84. // get the ID of the caller thread
  85. _FORCE_INLINE_ static ID get_caller_id() { return 0; }
  86. // get the ID of the main thread
  87. _FORCE_INLINE_ static ID get_main_id() { return 0; }
  88. static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
  89. void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
  90. bool is_started() const { return false; }
  91. void wait_to_finish() {}
  92. #endif
  93. };
  94. #endif // THREAD_H