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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="3.3">
- <brief_description>
- Blends linearly between three [AnimationNode] of any type placed in a 2D space.
- </brief_description>
- <description>
- A resource to add to an [AnimationNodeBlendTree].
- This node allows you to blend linearly between three animations using a [Vector2] weight.
- You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
- </description>
- <tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/3.3/tutorials/animation/animation_tree.html</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <methods>
- <method name="add_blend_point">
- <return type="void" />
- <argument index="0" name="node" type="AnimationRootNode" />
- <argument index="1" name="pos" type="Vector2" />
- <argument index="2" name="at_index" type="int" default="-1" />
- <description>
- Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
- </description>
- </method>
- <method name="add_triangle">
- <return type="void" />
- <argument index="0" name="x" type="int" />
- <argument index="1" name="y" type="int" />
- <argument index="2" name="z" type="int" />
- <argument index="3" name="at_index" type="int" default="-1" />
- <description>
- Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
- </description>
- </method>
- <method name="get_blend_point_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of points in the blend space.
- </description>
- </method>
- <method name="get_blend_point_node" qualifiers="const">
- <return type="AnimationRootNode" />
- <argument index="0" name="point" type="int" />
- <description>
- Returns the [AnimationRootNode] referenced by the point at index [code]point[/code].
- </description>
- </method>
- <method name="get_blend_point_position" qualifiers="const">
- <return type="Vector2" />
- <argument index="0" name="point" type="int" />
- <description>
- Returns the position of the point at index [code]point[/code].
- </description>
- </method>
- <method name="get_triangle_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of triangles in the blend space.
- </description>
- </method>
- <method name="get_triangle_point">
- <return type="int" />
- <argument index="0" name="triangle" type="int" />
- <argument index="1" name="point" type="int" />
- <description>
- Returns the position of the point at index [code]point[/code] in the triangle of index [code]triangle[/code].
- </description>
- </method>
- <method name="remove_blend_point">
- <return type="void" />
- <argument index="0" name="point" type="int" />
- <description>
- Removes the point at index [code]point[/code] from the blend space.
- </description>
- </method>
- <method name="remove_triangle">
- <return type="void" />
- <argument index="0" name="triangle" type="int" />
- <description>
- Removes the triangle at index [code]triangle[/code] from the blend space.
- </description>
- </method>
- <method name="set_blend_point_node">
- <return type="void" />
- <argument index="0" name="point" type="int" />
- <argument index="1" name="node" type="AnimationRootNode" />
- <description>
- Changes the [AnimationNode] referenced by the point at index [code]point[/code].
- </description>
- </method>
- <method name="set_blend_point_position">
- <return type="void" />
- <argument index="0" name="point" type="int" />
- <argument index="1" name="pos" type="Vector2" />
- <description>
- Updates the position of the point at index [code]point[/code] on the blend axis.
- </description>
- </method>
- </methods>
- <members>
- <member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles" default="true">
- If [code]true[/code], the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
- </member>
- <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode" default="0">
- Controls the interpolation between animations. See [enum BlendMode] constants.
- </member>
- <member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space" default="Vector2( 1, 1 )">
- The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point].
- </member>
- <member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space" default="Vector2( -1, -1 )">
- The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point].
- </member>
- <member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2( 0.1, 0.1 )">
- Position increment to snap to when moving a point.
- </member>
- <member name="x_label" type="String" setter="set_x_label" getter="get_x_label" default=""x"">
- Name of the blend space's X axis.
- </member>
- <member name="y_label" type="String" setter="set_y_label" getter="get_y_label" default=""y"">
- Name of the blend space's Y axis.
- </member>
- </members>
- <signals>
- <signal name="triangles_updated">
- <description>
- Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
- The interpolation between animations is linear.
- </constant>
- <constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
- The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
- </constant>
- <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
- Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
- </constant>
- </constants>
- </class>
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