AnimationNodeBlendSpace2D.xml 6.7 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="3.3">
  3. <brief_description>
  4. Blends linearly between three [AnimationNode] of any type placed in a 2D space.
  5. </brief_description>
  6. <description>
  7. A resource to add to an [AnimationNodeBlendTree].
  8. This node allows you to blend linearly between three animations using a [Vector2] weight.
  9. You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
  10. </description>
  11. <tutorials>
  12. <link title="AnimationTree">https://docs.godotengine.org/en/3.3/tutorials/animation/animation_tree.html</link>
  13. <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
  14. </tutorials>
  15. <methods>
  16. <method name="add_blend_point">
  17. <return type="void" />
  18. <argument index="0" name="node" type="AnimationRootNode" />
  19. <argument index="1" name="pos" type="Vector2" />
  20. <argument index="2" name="at_index" type="int" default="-1" />
  21. <description>
  22. Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
  23. </description>
  24. </method>
  25. <method name="add_triangle">
  26. <return type="void" />
  27. <argument index="0" name="x" type="int" />
  28. <argument index="1" name="y" type="int" />
  29. <argument index="2" name="z" type="int" />
  30. <argument index="3" name="at_index" type="int" default="-1" />
  31. <description>
  32. Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
  33. </description>
  34. </method>
  35. <method name="get_blend_point_count" qualifiers="const">
  36. <return type="int" />
  37. <description>
  38. Returns the number of points in the blend space.
  39. </description>
  40. </method>
  41. <method name="get_blend_point_node" qualifiers="const">
  42. <return type="AnimationRootNode" />
  43. <argument index="0" name="point" type="int" />
  44. <description>
  45. Returns the [AnimationRootNode] referenced by the point at index [code]point[/code].
  46. </description>
  47. </method>
  48. <method name="get_blend_point_position" qualifiers="const">
  49. <return type="Vector2" />
  50. <argument index="0" name="point" type="int" />
  51. <description>
  52. Returns the position of the point at index [code]point[/code].
  53. </description>
  54. </method>
  55. <method name="get_triangle_count" qualifiers="const">
  56. <return type="int" />
  57. <description>
  58. Returns the number of triangles in the blend space.
  59. </description>
  60. </method>
  61. <method name="get_triangle_point">
  62. <return type="int" />
  63. <argument index="0" name="triangle" type="int" />
  64. <argument index="1" name="point" type="int" />
  65. <description>
  66. Returns the position of the point at index [code]point[/code] in the triangle of index [code]triangle[/code].
  67. </description>
  68. </method>
  69. <method name="remove_blend_point">
  70. <return type="void" />
  71. <argument index="0" name="point" type="int" />
  72. <description>
  73. Removes the point at index [code]point[/code] from the blend space.
  74. </description>
  75. </method>
  76. <method name="remove_triangle">
  77. <return type="void" />
  78. <argument index="0" name="triangle" type="int" />
  79. <description>
  80. Removes the triangle at index [code]triangle[/code] from the blend space.
  81. </description>
  82. </method>
  83. <method name="set_blend_point_node">
  84. <return type="void" />
  85. <argument index="0" name="point" type="int" />
  86. <argument index="1" name="node" type="AnimationRootNode" />
  87. <description>
  88. Changes the [AnimationNode] referenced by the point at index [code]point[/code].
  89. </description>
  90. </method>
  91. <method name="set_blend_point_position">
  92. <return type="void" />
  93. <argument index="0" name="point" type="int" />
  94. <argument index="1" name="pos" type="Vector2" />
  95. <description>
  96. Updates the position of the point at index [code]point[/code] on the blend axis.
  97. </description>
  98. </method>
  99. </methods>
  100. <members>
  101. <member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles" default="true">
  102. If [code]true[/code], the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
  103. </member>
  104. <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode" default="0">
  105. Controls the interpolation between animations. See [enum BlendMode] constants.
  106. </member>
  107. <member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space" default="Vector2( 1, 1 )">
  108. The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point].
  109. </member>
  110. <member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space" default="Vector2( -1, -1 )">
  111. The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point].
  112. </member>
  113. <member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2( 0.1, 0.1 )">
  114. Position increment to snap to when moving a point.
  115. </member>
  116. <member name="x_label" type="String" setter="set_x_label" getter="get_x_label" default="&quot;x&quot;">
  117. Name of the blend space's X axis.
  118. </member>
  119. <member name="y_label" type="String" setter="set_y_label" getter="get_y_label" default="&quot;y&quot;">
  120. Name of the blend space's Y axis.
  121. </member>
  122. </members>
  123. <signals>
  124. <signal name="triangles_updated">
  125. <description>
  126. Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
  127. </description>
  128. </signal>
  129. </signals>
  130. <constants>
  131. <constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
  132. The interpolation between animations is linear.
  133. </constant>
  134. <constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
  135. The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
  136. </constant>
  137. <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
  138. Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
  139. </constant>
  140. </constants>
  141. </class>