CPUParticles2D.xml 20 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="CPUParticles2D" inherits="Node2D" version="3.3">
  3. <brief_description>
  4. CPU-based 2D particle emitter.
  5. </brief_description>
  6. <description>
  7. CPU-based 2D particle node used to create a variety of particle systems and effects.
  8. See also [Particles2D], which provides the same functionality with hardware acceleration, but may not run on older devices.
  9. [b]Note:[/b] Unlike [Particles2D], the visibility rect is generated on-the-fly and doesn't need to be configured by the user.
  10. </description>
  11. <tutorials>
  12. <link>https://docs.godotengine.org/en/3.3/tutorials/2d/particle_systems_2d.html</link>
  13. </tutorials>
  14. <methods>
  15. <method name="convert_from_particles">
  16. <return type="void" />
  17. <argument index="0" name="particles" type="Node" />
  18. <description>
  19. Sets this node's properties to match a given [Particles2D] node with an assigned [ParticlesMaterial].
  20. </description>
  21. </method>
  22. <method name="get_param" qualifiers="const">
  23. <return type="float" />
  24. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
  25. <description>
  26. Returns the base value of the parameter specified by [enum Parameter].
  27. </description>
  28. </method>
  29. <method name="get_param_curve" qualifiers="const">
  30. <return type="Curve" />
  31. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
  32. <description>
  33. Returns the [Curve] of the parameter specified by [enum Parameter].
  34. </description>
  35. </method>
  36. <method name="get_param_randomness" qualifiers="const">
  37. <return type="float" />
  38. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
  39. <description>
  40. Returns the randomness factor of the parameter specified by [enum Parameter].
  41. </description>
  42. </method>
  43. <method name="get_particle_flag" qualifiers="const">
  44. <return type="bool" />
  45. <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags" />
  46. <description>
  47. Returns the enabled state of the given flag (see [enum Flags] for options).
  48. </description>
  49. </method>
  50. <method name="restart">
  51. <return type="void" />
  52. <description>
  53. Restarts the particle emitter.
  54. </description>
  55. </method>
  56. <method name="set_param">
  57. <return type="void" />
  58. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
  59. <argument index="1" name="value" type="float" />
  60. <description>
  61. Sets the base value of the parameter specified by [enum Parameter].
  62. </description>
  63. </method>
  64. <method name="set_param_curve">
  65. <return type="void" />
  66. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
  67. <argument index="1" name="curve" type="Curve" />
  68. <description>
  69. Sets the [Curve] of the parameter specified by [enum Parameter].
  70. </description>
  71. </method>
  72. <method name="set_param_randomness">
  73. <return type="void" />
  74. <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
  75. <argument index="1" name="randomness" type="float" />
  76. <description>
  77. Sets the randomness factor of the parameter specified by [enum Parameter].
  78. </description>
  79. </method>
  80. <method name="set_particle_flag">
  81. <return type="void" />
  82. <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags" />
  83. <argument index="1" name="enable" type="bool" />
  84. <description>
  85. Enables or disables the given flag (see [enum Flags] for options).
  86. </description>
  87. </method>
  88. </methods>
  89. <members>
  90. <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
  91. The number of particles emitted in one emission cycle (corresponding to the [member lifetime]).
  92. [b]Note:[/b] Changing [member amount] will reset the particle emission, therefore removing all particles that were already emitted before changing [member amount].
  93. </member>
  94. <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
  95. Initial rotation applied to each particle, in degrees.
  96. </member>
  97. <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  98. Each particle's rotation will be animated along this [Curve].
  99. </member>
  100. <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  101. Rotation randomness ratio.
  102. </member>
  103. <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
  104. Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
  105. </member>
  106. <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  107. Each particle's angular velocity will vary along this [Curve].
  108. </member>
  109. <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  110. Angular velocity randomness ratio.
  111. </member>
  112. <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
  113. Particle animation offset.
  114. </member>
  115. <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  116. Each particle's animation offset will vary along this [Curve].
  117. </member>
  118. <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  119. Animation offset randomness ratio.
  120. </member>
  121. <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
  122. Particle animation speed.
  123. </member>
  124. <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  125. Each particle's animation speed will vary along this [Curve].
  126. </member>
  127. <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  128. Animation speed randomness ratio.
  129. </member>
  130. <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
  131. Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
  132. </member>
  133. <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
  134. Each particle's color will vary along this [Gradient].
  135. </member>
  136. <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
  137. The rate at which particles lose velocity.
  138. </member>
  139. <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  140. Damping will vary along this [Curve].
  141. </member>
  142. <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  143. Damping randomness ratio.
  144. </member>
  145. <member name="direction" type="Vector2" setter="set_direction" getter="get_direction" default="Vector2( 1, 0 )">
  146. Unit vector specifying the particles' emission direction.
  147. </member>
  148. <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles2D.DrawOrder" default="0">
  149. Particle draw order. Uses [enum DrawOrder] values.
  150. </member>
  151. <member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors">
  152. Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
  153. </member>
  154. <member name="emission_normals" type="PoolVector2Array" setter="set_emission_normals" getter="get_emission_normals">
  155. Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS].
  156. </member>
  157. <member name="emission_points" type="PoolVector2Array" setter="set_emission_points" getter="get_emission_points">
  158. Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
  159. </member>
  160. <member name="emission_rect_extents" type="Vector2" setter="set_emission_rect_extents" getter="get_emission_rect_extents">
  161. The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE].
  162. </member>
  163. <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles2D.EmissionShape" default="0">
  164. Particles will be emitted inside this region. See [enum EmissionShape] for possible values.
  165. </member>
  166. <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
  167. The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE].
  168. </member>
  169. <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
  170. If [code]true[/code], particles are being emitted.
  171. </member>
  172. <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
  173. How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
  174. </member>
  175. <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
  176. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  177. </member>
  178. <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
  179. Align Y axis of particle with the direction of its velocity.
  180. </member>
  181. <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
  182. If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
  183. </member>
  184. <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98 )">
  185. Gravity applied to every particle.
  186. </member>
  187. <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
  188. Initial hue variation applied to each particle.
  189. </member>
  190. <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  191. Each particle's hue will vary along this [Curve].
  192. </member>
  193. <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  194. Hue variation randomness ratio.
  195. </member>
  196. <member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
  197. Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
  198. </member>
  199. <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  200. Initial velocity randomness ratio.
  201. </member>
  202. <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
  203. The amount of time each particle will exist (in seconds).
  204. </member>
  205. <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
  206. Particle lifetime randomness ratio.
  207. </member>
  208. <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
  209. Linear acceleration applied to each particle in the direction of motion.
  210. </member>
  211. <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  212. Each particle's linear acceleration will vary along this [Curve].
  213. </member>
  214. <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  215. Linear acceleration randomness ratio.
  216. </member>
  217. <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
  218. If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
  219. </member>
  220. <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap">
  221. Normal map to be used for the [member texture] property.
  222. [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
  223. </member>
  224. <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
  225. If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
  226. </member>
  227. <member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
  228. Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
  229. </member>
  230. <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  231. Each particle's orbital velocity will vary along this [Curve].
  232. </member>
  233. <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  234. Orbital velocity randomness ratio.
  235. </member>
  236. <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
  237. Particle system starts as if it had already run for this many seconds.
  238. </member>
  239. <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
  240. Radial acceleration applied to each particle. Makes particle accelerate away from origin.
  241. </member>
  242. <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  243. Each particle's radial acceleration will vary along this [Curve].
  244. </member>
  245. <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  246. Radial acceleration randomness ratio.
  247. </member>
  248. <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
  249. Emission lifetime randomness ratio.
  250. </member>
  251. <member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
  252. Initial scale applied to each particle.
  253. </member>
  254. <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  255. Each particle's scale will vary along this [Curve].
  256. </member>
  257. <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  258. Scale randomness ratio.
  259. </member>
  260. <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
  261. Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
  262. </member>
  263. <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
  264. Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
  265. </member>
  266. <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
  267. Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
  268. </member>
  269. <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
  270. Each particle's tangential acceleration will vary along this [Curve].
  271. </member>
  272. <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
  273. Tangential acceleration randomness ratio.
  274. </member>
  275. <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
  276. Particle texture. If [code]null[/code], particles will be squares.
  277. </member>
  278. </members>
  279. <constants>
  280. <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder">
  281. Particles are drawn in the order emitted.
  282. </constant>
  283. <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder">
  284. Particles are drawn in order of remaining lifetime.
  285. </constant>
  286. <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
  287. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties.
  288. </constant>
  289. <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
  290. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties.
  291. </constant>
  292. <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
  293. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties.
  294. </constant>
  295. <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
  296. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties.
  297. </constant>
  298. <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
  299. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties.
  300. </constant>
  301. <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
  302. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties.
  303. </constant>
  304. <constant name="PARAM_DAMPING" value="6" enum="Parameter">
  305. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties.
  306. </constant>
  307. <constant name="PARAM_ANGLE" value="7" enum="Parameter">
  308. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties.
  309. </constant>
  310. <constant name="PARAM_SCALE" value="8" enum="Parameter">
  311. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties.
  312. </constant>
  313. <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
  314. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties.
  315. </constant>
  316. <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
  317. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties.
  318. </constant>
  319. <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
  320. Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties.
  321. </constant>
  322. <constant name="PARAM_MAX" value="12" enum="Parameter">
  323. Represents the size of the [enum Parameter] enum.
  324. </constant>
  325. <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
  326. Use with [method set_particle_flag] to set [member flag_align_y].
  327. </constant>
  328. <constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
  329. Present for consistency with 3D particle nodes, not used in 2D.
  330. </constant>
  331. <constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
  332. Present for consistency with 3D particle nodes, not used in 2D.
  333. </constant>
  334. <constant name="FLAG_MAX" value="3" enum="Flags">
  335. Represents the size of the [enum Flags] enum.
  336. </constant>
  337. <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
  338. All particles will be emitted from a single point.
  339. </constant>
  340. <constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape">
  341. Particles will be emitted on the surface of a sphere flattened to two dimensions.
  342. </constant>
  343. <constant name="EMISSION_SHAPE_RECTANGLE" value="2" enum="EmissionShape">
  344. Particles will be emitted in the area of a rectangle.
  345. </constant>
  346. <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
  347. Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
  348. </constant>
  349. <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
  350. Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
  351. </constant>
  352. <constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
  353. Represents the size of the [enum EmissionShape] enum.
  354. </constant>
  355. </constants>
  356. </class>