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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorInterface" inherits="Node" version="3.3">
- <brief_description>
- Godot editor's interface.
- </brief_description>
- <description>
- EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
- [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="edit_node">
- <return type="void" />
- <argument index="0" name="node" type="Node" />
- <description>
- Edits the given [Node]. The node will be also selected if it's inside the scene tree.
- </description>
- </method>
- <method name="edit_resource">
- <return type="void" />
- <argument index="0" name="resource" type="Resource" />
- <description>
- Edits the given [Resource].
- </description>
- </method>
- <method name="get_base_control">
- <return type="Control" />
- <description>
- Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
- </description>
- </method>
- <method name="get_current_path" qualifiers="const">
- <return type="String" />
- <description>
- Returns the current path being viewed in the [FileSystemDock].
- </description>
- </method>
- <method name="get_edited_scene_root">
- <return type="Node" />
- <description>
- Returns the edited (current) scene's root [Node].
- </description>
- </method>
- <method name="get_editor_scale" qualifiers="const">
- <return type="float" />
- <description>
- Returns the actual scale of the editor UI ([code]1.0[/code] being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins.
- [b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/code] and [code]interface/editor/custom_display_scale[/code] editor settings. Editor must be restarted for changes to be properly applied.
- </description>
- </method>
- <method name="get_editor_settings">
- <return type="EditorSettings" />
- <description>
- Returns the editor's [EditorSettings] instance.
- </description>
- </method>
- <method name="get_editor_viewport">
- <return type="Control" />
- <description>
- Returns the main editor control. Use this as a parent for main screens.
- [b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
- </description>
- </method>
- <method name="get_file_system_dock">
- <return type="FileSystemDock" />
- <description>
- Returns the editor's [FileSystemDock] instance.
- </description>
- </method>
- <method name="get_inspector" qualifiers="const">
- <return type="EditorInspector" />
- <description>
- Returns the editor's [EditorInspector] instance.
- </description>
- </method>
- <method name="get_open_scenes" qualifiers="const">
- <return type="Array" />
- <description>
- Returns an [Array] with the file paths of the currently opened scenes.
- </description>
- </method>
- <method name="get_playing_scene" qualifiers="const">
- <return type="String" />
- <description>
- Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
- </description>
- </method>
- <method name="get_resource_filesystem">
- <return type="EditorFileSystem" />
- <description>
- Returns the editor's [EditorFileSystem] instance.
- </description>
- </method>
- <method name="get_resource_previewer">
- <return type="EditorResourcePreview" />
- <description>
- Returns the editor's [EditorResourcePreview] instance.
- </description>
- </method>
- <method name="get_script_editor">
- <return type="ScriptEditor" />
- <description>
- Returns the editor's [ScriptEditor] instance.
- </description>
- </method>
- <method name="get_selected_path" qualifiers="const">
- <return type="String" />
- <description>
- Returns the path of the directory currently selected in the [FileSystemDock]. If a file is selected, its base directory will be returned using [method String.get_base_dir] instead.
- </description>
- </method>
- <method name="get_selection">
- <return type="EditorSelection" />
- <description>
- Returns the editor's [EditorSelection] instance.
- </description>
- </method>
- <method name="inspect_object">
- <return type="void" />
- <argument index="0" name="object" type="Object" />
- <argument index="1" name="for_property" type="String" default="""" />
- <argument index="2" name="inspector_only" type="bool" default="false" />
- <description>
- Shows the given property on the given [code]object[/code] in the editor's Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins will not attempt to edit [code]object[/code].
- </description>
- </method>
- <method name="is_playing_scene" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if a scene is currently being played, [code]false[/code] otherwise. Paused scenes are considered as being played.
- </description>
- </method>
- <method name="is_plugin_enabled" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="plugin" type="String" />
- <description>
- Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. The plugin name is the same as its directory name.
- </description>
- </method>
- <method name="make_mesh_previews">
- <return type="Array" />
- <argument index="0" name="meshes" type="Array" />
- <argument index="1" name="preview_size" type="int" />
- <description>
- Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
- </description>
- </method>
- <method name="open_scene_from_path">
- <return type="void" />
- <argument index="0" name="scene_filepath" type="String" />
- <description>
- Opens the scene at the given path.
- </description>
- </method>
- <method name="play_current_scene">
- <return type="void" />
- <description>
- Plays the currently active scene.
- </description>
- </method>
- <method name="play_custom_scene">
- <return type="void" />
- <argument index="0" name="scene_filepath" type="String" />
- <description>
- Plays the scene specified by its filepath.
- </description>
- </method>
- <method name="play_main_scene">
- <return type="void" />
- <description>
- Plays the main scene.
- </description>
- </method>
- <method name="reload_scene_from_path">
- <return type="void" />
- <argument index="0" name="scene_filepath" type="String" />
- <description>
- Reloads the scene at the given path.
- </description>
- </method>
- <method name="save_scene">
- <return type="int" enum="Error" />
- <description>
- Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/code] (see [@GlobalScope] constants).
- </description>
- </method>
- <method name="save_scene_as">
- <return type="void" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="with_preview" type="bool" default="true" />
- <description>
- Saves the scene as a file at [code]path[/code].
- </description>
- </method>
- <method name="select_file">
- <return type="void" />
- <argument index="0" name="file" type="String" />
- <description>
- Selects the file, with the path provided by [code]file[/code], in the FileSystem dock.
- </description>
- </method>
- <method name="set_main_screen_editor">
- <return type="void" />
- <argument index="0" name="name" type="String" />
- <description>
- Sets the editor's current main screen to the one specified in [code]name[/code]. [code]name[/code] must match the text of the tab in question exactly ([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/code]).
- </description>
- </method>
- <method name="set_plugin_enabled">
- <return type="void" />
- <argument index="0" name="plugin" type="String" />
- <argument index="1" name="enabled" type="bool" />
- <description>
- Sets the enabled status of a plugin. The plugin name is the same as its directory name.
- </description>
- </method>
- <method name="stop_playing_scene">
- <return type="void" />
- <description>
- Stops the scene that is currently playing.
- </description>
- </method>
- </methods>
- <members>
- <member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">
- If [code]true[/code], enables distraction-free mode which hides side docks to increase the space available for the main view.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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