Thread.xml 2.8 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Thread" inherits="Reference" version="3.3">
  3. <brief_description>
  4. A unit of execution in a process.
  5. </brief_description>
  6. <description>
  7. A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
  8. [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
  9. </description>
  10. <tutorials>
  11. <link title="Using multiple threads">https://docs.godotengine.org/en/3.3/tutorials/threads/using_multiple_threads.html</link>
  12. <link title="Thread-safe APIs">https://docs.godotengine.org/en/3.3/tutorials/threads/thread_safe_apis.html</link>
  13. <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
  14. </tutorials>
  15. <methods>
  16. <method name="get_id" qualifiers="const">
  17. <return type="String" />
  18. <description>
  19. Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string.
  20. </description>
  21. </method>
  22. <method name="is_active" qualifiers="const">
  23. <return type="bool" />
  24. <description>
  25. Returns [code]true[/code] if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish].
  26. </description>
  27. </method>
  28. <method name="start">
  29. <return type="int" enum="Error" />
  30. <argument index="0" name="instance" type="Object" />
  31. <argument index="1" name="method" type="String" />
  32. <argument index="2" name="userdata" type="Variant" default="null" />
  33. <argument index="3" name="priority" type="int" enum="Thread.Priority" default="1" />
  34. <description>
  35. Starts a new [Thread] that runs [code]method[/code] on object [code]instance[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]method[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
  36. Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.
  37. </description>
  38. </method>
  39. <method name="wait_to_finish">
  40. <return type="Variant" />
  41. <description>
  42. Joins the [Thread] and waits for it to finish. Returns what the method called returned.
  43. </description>
  44. </method>
  45. </methods>
  46. <constants>
  47. <constant name="PRIORITY_LOW" value="0" enum="Priority">
  48. A thread running with lower priority than normally.
  49. </constant>
  50. <constant name="PRIORITY_NORMAL" value="1" enum="Priority">
  51. A thread with a standard priority.
  52. </constant>
  53. <constant name="PRIORITY_HIGH" value="2" enum="Priority">
  54. A thread running with higher priority than normally.
  55. </constant>
  56. </constants>
  57. </class>