Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Mika Viskari 3153e9afda Added more unit tests for String insert and join. 11 maanden geleden
.github 346cbc7f1f Add support for compiling with VS clang-cl toolset 11 maanden geleden
core cb96fc95c3 Merge pull request #92316 from alula/msvc-clang 11 maanden geleden
doc 9725c03228 Merge pull request #93900 from TestSubject06/10106/raycast_info_on_wheels 11 maanden geleden
drivers fd7239cfab Merge pull request #96258 from SaracenOne/win32_rename_fix 11 maanden geleden
editor ad0edb8bb6 Merge pull request #96196 from SaracenOne/bone_editor_revert 11 maanden geleden
main 8186fabc8f Merge pull request #96197 from jsjtxietian/splash-msg 11 maanden geleden
misc ebb5a5cc3d [RegEx] Add show_error parameter to control error printing on compilation fail 11 maanden geleden
modules faa3688e69 Merge pull request #96251 from aaronfranke/gltf-get-supported-ext 11 maanden geleden
platform 526b35c929 Merge pull request #96254 from raulsntos/android/keyStore.isEmpty() 11 maanden geleden
scene ba0b93cf64 Merge pull request #96245 from markdibarry/prevent-autoscroll-reset 11 maanden geleden
servers cb96fc95c3 Merge pull request #92316 from alula/msvc-clang 11 maanden geleden
tests 3153e9afda Added more unit tests for String insert and join. 11 maanden geleden
thirdparty 346cbc7f1f Add support for compiling with VS clang-cl toolset 11 maanden geleden
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 jaren geleden
.clang-tidy 576c9e4fe8 CI: Add pre-commit hook for `clang-tidy` 1 jaar geleden
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 jaar geleden
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 jaar geleden
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 maanden geleden
.gitignore 078fe1aa84 Ignore Kate's build file 1 jaar geleden
.mailmap 404fe05d2b Update AUTHORS and DONORS list 11 maanden geleden
.pre-commit-config.yaml 6a9c060883 Add support to the Android editor for signing and verifying Android apks 11 maanden geleden
AUTHORS.md 404fe05d2b Update AUTHORS and DONORS list 11 maanden geleden
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 11 maanden geleden
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 jaar geleden
COPYRIGHT.txt a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks 11 maanden geleden
DONORS.md 404fe05d2b Update AUTHORS and DONORS list 11 maanden geleden
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 jaren geleden
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 jaar geleden
README.md dff6752ac8 Cleanup various repository documentation files 1 jaar geleden
SConstruct 346cbc7f1f Add support for compiling with VS clang-cl toolset 11 maanden geleden
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 jaar geleden
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 jaar geleden
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 maanden geleden
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 jaar geleden
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 jaren geleden
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 jaar geleden
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 jaar geleden
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 jaren geleden
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 jaar geleden
methods.py 346cbc7f1f Add support for compiling with VS clang-cl toolset 11 maanden geleden
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 jaar geleden
pyproject.toml 26859357c5 CI: Migrate codespell logic to `pyproject.toml` 1 jaar geleden
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 jaar geleden
version.py c2a4942850 Bump version to 4.4-dev 11 maanden geleden

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs