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.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 4 luni în urmă
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.gitignore 4b4144cc39 Annual versions bump for the Android platform 3 luni în urmă
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.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 4 luni în urmă
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CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 luni în urmă
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SConstruct f09ffeedd0 SCons: Don't enable `-Wenum-conversion` for GCC < 11 3 luni în urmă
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 3 luni în urmă
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 4 luni în urmă
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 luni în urmă
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
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logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 luni în urmă
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 ani în urmă
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 luni în urmă
methods.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 2 luni în urmă
platform_methods.py e0693f8ad8 Add loongarch64 support 8 luni în urmă
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 luni în urmă
scu_builders.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 2 luni în urmă
version.py 1c35a31b9e Bump version to 4.5-dev 5 luni în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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