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Pāvels Nadtočajevs 34a97f9c9b Fix scale and position of popups with `force_native`. 1 月之前
.github 6565c8e83f [AccessKit] Update API to 0.16.0. 2 月之前
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scene 34a97f9c9b Fix scale and position of popups with `force_native`. 1 月之前
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.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 4 月之前
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 5 月之前
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template 2 月之前
.gitignore 4b4144cc39 Annual versions bump for the Android platform 3 月之前
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.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 4 月之前
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CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 月之前
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SConstruct be1f9a878b Use SSE 4.2 as a baseline when compiling Godot 2 月之前
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 3 月之前
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 4 月之前
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 月之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
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icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 月之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 月之前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 月之前
methods.py 47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 2 月之前
platform_methods.py bb47f01481 Merge pull request #106390 from akien-mga/linux-drop-ppc32 2 月之前
pyproject.toml 02d9ff99e5 Fix alphabetical order of codespell ignore list 2 月之前
scu_builders.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 2 月之前
version.py 46c495ca21 Bump version to 4.5-beta 1 月之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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