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Fabio Alessandrelli 35b70681e7 [ENet] Update to upstream master. %!s(int64=2) %!d(string=hai) anos
.github c16db0935f Fix `doc_status.py` trying to get removed `version` tag from XML %!s(int64=2) %!d(string=hai) anos
core 058604f5b8 Fix crash when saving resources with circular references %!s(int64=2) %!d(string=hai) anos
doc a22f495a3c Split raster barrier into vertex and fragment barrier %!s(int64=2) %!d(string=hai) anos
drivers 28001b9ef6 [Net] Explicitly handle buffer errors in send/recv %!s(int64=2) %!d(string=hai) anos
editor 851bc640dd Merge pull request #79484 from KoBeWi/history_changes,_but_war․․․_war_never_changes %!s(int64=2) %!d(string=hai) anos
main 95da8e1394 Merge pull request #70771 from kleonc/main-loop-set-after-resolved %!s(int64=2) %!d(string=hai) anos
misc 346f1ab86b Bump version to 4.2-dev %!s(int64=2) %!d(string=hai) anos
modules e391eae4b0 Load OGGs from file system %!s(int64=2) %!d(string=hai) anos
platform 7e21eb7e00 Extract and reorganize texture resource classes %!s(int64=2) %!d(string=hai) anos
scene a7583881af Merge pull request #68460 from Geometror/split_texture_src %!s(int64=2) %!d(string=hai) anos
servers a22f495a3c Split raster barrier into vertex and fragment barrier %!s(int64=2) %!d(string=hai) anos
tests a7583881af Merge pull request #68460 from Geometror/split_texture_src %!s(int64=2) %!d(string=hai) anos
thirdparty 35b70681e7 [ENet] Update to upstream master. %!s(int64=2) %!d(string=hai) anos
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions %!s(int64=3) %!d(string=hai) anos
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` %!s(int64=3) %!d(string=hai) anos
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules %!s(int64=2) %!d(string=hai) anos
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) %!s(int64=3) %!d(string=hai) anos
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` %!s(int64=3) %!d(string=hai) anos
.gitignore a6fda19e85 add venv and .venv to the .gitignore %!s(int64=2) %!d(string=hai) anos
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. %!s(int64=4) %!d(string=hai) anos
.mailmap 2930fbeecd Update AUTHORS and DONORS list %!s(int64=2) %!d(string=hai) anos
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list %!s(int64=2) %!d(string=hai) anos
CHANGELOG.md f567af413a Clarify return value of get_dependencies() %!s(int64=2) %!d(string=hai) anos
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides %!s(int64=2) %!d(string=hai) anos
COPYRIGHT.txt d756169881 openxr: Sync with upstream 1.0.28 %!s(int64=2) %!d(string=hai) anos
DONORS.md 2930fbeecd Update AUTHORS and DONORS list %!s(int64=2) %!d(string=hai) anos
LICENSE.txt d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=4) %!d(string=hai) anos
README.md 491ded1898 Minor typo and docs URL fixes %!s(int64=2) %!d(string=hai) anos
SConstruct 661c3954a6 Merge pull request #73443 from akien-mga/unbundle-openxr %!s(int64=2) %!d(string=hai) anos
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 %!s(int64=2) %!d(string=hai) anos
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 %!s(int64=2) %!d(string=hai) anos
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths %!s(int64=2) %!d(string=hai) anos
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder %!s(int64=2) %!d(string=hai) anos
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder %!s(int64=2) %!d(string=hai) anos
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 %!s(int64=2) %!d(string=hai) anos
version.py 346f1ab86b Bump version to 4.2-dev %!s(int64=2) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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