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Lukas Tenbrink 37415530d7 Un-support `force_trivial` parameter for `LocalVector`. Instead, users are reformatted to use `resize_uninitialized` to make it explicit that the resize does not initialize missing elements. 2 bulan lalu
.github 932d9f8cc0 Merge pull request #99938 from Repiteo/ci/scons-flag-formatting 2 bulan lalu
core 37415530d7 Un-support `force_trivial` parameter for `LocalVector`. Instead, users are reformatted to use `resize_uninitialized` to make it explicit that the resize does not initialize missing elements. 2 bulan lalu
doc f619ca2519 Merge pull request #60143 from Rindbee/better-connection-dialog 2 bulan lalu
drivers 1194609662 Merge pull request #106827 from akien-mga/d3d12-fix-DCOMP_ENABLED-inconsistency 2 bulan lalu
editor 99f5a3d665 Merge pull request #106870 from timothyqiu/add-metadata-dialog-includes 2 bulan lalu
main 47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 2 bulan lalu
misc b73ec1fa9b Expose get_rpc_config and get_node_rpc_config 2 bulan lalu
modules 99f5a3d665 Merge pull request #106870 from timothyqiu/add-metadata-dialog-includes 2 bulan lalu
platform 7eabfab466 Merge pull request #106836 from Riteo/return-is-missing 2 bulan lalu
scene c18c5c0b2c Merge pull request #106864 from akien-mga/tileset-warning-maybe-uninitialized 2 bulan lalu
servers 05ceab6b7b Merge pull request #106321 from elzewyr/shrink-factor 2 bulan lalu
tests 0f67c3e992 Merge pull request #104522 from Ivorforce/localvector-force-trivial-resize 2 bulan lalu
thirdparty a8ecd01e78 Merge pull request #106869 from bruvzg/unzip_64pos 2 bulan lalu
.clang-format dd5460c32a Style: Declare inline macros as attributes 3 bulan lalu
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 3 bulan lalu
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 bulan lalu
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 4 bulan lalu
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 5 bulan lalu
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template 2 bulan lalu
.gitignore 4b4144cc39 Annual versions bump for the Android platform 3 bulan lalu
.mailmap 3ef055fecb Update AUTHORS and DONORS list 5 bulan lalu
.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 4 bulan lalu
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 5 bulan lalu
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 bulan lalu
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 tahun lalu
COPYRIGHT.txt e89c4b0f9f Merge pull request #102330 from RGDTAB/add_partial_smaa 2 bulan lalu
DONORS.md 3ac7da9645 Update donation link to `fund.godotengine.org` 3 bulan lalu
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 tahun lalu
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
README.md dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
SConstruct 457299449d Introduce 'drivers/apple_embedded' abstract platform for code reuse 2 bulan lalu
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 3 bulan lalu
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 4 bulan lalu
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 bulan lalu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 bulan lalu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 bulan lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 bulan lalu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 tahun lalu
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 bulan lalu
methods.py 47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 2 bulan lalu
platform_methods.py 457299449d Introduce 'drivers/apple_embedded' abstract platform for code reuse 2 bulan lalu
pyproject.toml 6b99608950 Add SMAA 1x 2 bulan lalu
scu_builders.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 2 bulan lalu
version.py 1c35a31b9e Bump version to 4.5-dev 5 bulan lalu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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