Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

DeeJayLSP 37bee2fde3 Fix broken WAV info list tag parsing 1 ヶ月 前
.github 6565c8e83f [AccessKit] Update API to 0.16.0. 2 ヶ月 前
core 9e1e2fdbd5 Merge pull request #107550 from AdrienUfferte/fix-spelling 1 ヶ月 前
doc ce9faf6833 Merge pull request #107565 from mihe/rigid-body-docs-warning 1 ヶ月 前
drivers 3b2b0157ff Merge pull request #107475 from beicause/fix-global-shader-texture-uniform 1 ヶ月 前
editor 31892b13b5 Merge pull request #107559 from groud/remove_get_used_cells_where_possible 1 ヶ月 前
main d9d1d25933 Fix tests warning line break project setting 1 ヶ月 前
misc a262747cdf [RTL] Decouple image width/height "in percent" properties. Add [hr] tag support. 1 ヶ月 前
modules 9e1e2fdbd5 Merge pull request #107550 from AdrienUfferte/fix-spelling 1 ヶ月 前
platform 9e1e2fdbd5 Merge pull request #107550 from AdrienUfferte/fix-spelling 1 ヶ月 前
scene 37bee2fde3 Fix broken WAV info list tag parsing 1 ヶ月 前
servers c1785e93d5 Merge pull request #107517 from kitbdev/fix-test-warning-linebreak-setting 1 ヶ月 前
tests 477a37a594 Fix Resource Duplication test errors 1 ヶ月 前
thirdparty 89f9a23d9e Batch the adding of Jolt Physics bodies 1 ヶ月 前
.clang-format dd5460c32a Style: Declare inline macros as attributes 3 ヶ月 前
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 3 ヶ月 前
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 ヶ月 前
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 4 ヶ月 前
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 5 ヶ月 前
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template 2 ヶ月 前
.gitignore 4b4144cc39 Annual versions bump for the Android platform 3 ヶ月 前
.mailmap 3ef055fecb Update AUTHORS and DONORS list 5 ヶ月 前
.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 4 ヶ月 前
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 5 ヶ月 前
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 ヶ月 前
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 年間 前
COPYRIGHT.txt 69b9c06fc4 Merge pull request #107161 from akien-mga/miniupnpc-2.3.3 1 ヶ月 前
DONORS.md 3ac7da9645 Update donation link to `fund.godotengine.org` 3 ヶ月 前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年 前
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 年間 前
README.md dff6752ac8 Cleanup various repository documentation files 1 年間 前
SConstruct be1f9a878b Use SSE 4.2 as a baseline when compiling Godot 2 ヶ月 前
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 3 ヶ月 前
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 4 ヶ月 前
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 ヶ月 前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ヶ月 前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ヶ月 前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ヶ月 前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年 前
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ヶ月 前
methods.py 47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 2 ヶ月 前
platform_methods.py bb47f01481 Merge pull request #106390 from akien-mga/linux-drop-ppc32 2 ヶ月 前
pyproject.toml 02d9ff99e5 Fix alphabetical order of codespell ignore list 2 ヶ月 前
scu_builders.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 2 ヶ月 前
version.py 46c495ca21 Bump version to 4.5-beta 1 ヶ月 前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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