Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews 382c760ea6 SCons: Apply new ruff/mypy fixes 6 hónapja
.github b8480ffa21 CI: Change godot-cpp from workflow to action 6 hónapja
core 4fcd9598de Merge pull request #102144 from Cwazywierdo/get-euler-epsilon 6 hónapja
doc 382c760ea6 SCons: Apply new ruff/mypy fixes 6 hónapja
drivers baa33d49b1 [Windows] Fix build with MinGW 8.0.0-1. 6 hónapja
editor f60f69aa57 Merge pull request #102024 from arkology/profiler-flow-container 6 hónapja
main 86002e1a3c Merge pull request #100882 from smix8/node_navmesh_geo_parsers 6 hónapja
misc 104857687c Update `ucaps.h` to contain proper case matchings 6 hónapja
modules 382c760ea6 SCons: Apply new ruff/mypy fixes 6 hónapja
platform dfedfe7ac7 Merge pull request #102179 from bruvzg/remove_sim 6 hónapja
scene 3e34c4be96 Merge pull request #102262 from KoBeWi/outer_tree_is_void 6 hónapja
servers f230b9cb12 Merge pull request #102261 from clayjohn/dummyrs-mesh-dependency 6 hónapja
tests d56cbd374b Fix `Basis::get_euler` incorrectly simplifying rotations in some cases. 6 hónapja
thirdparty 4462363e1e jpeg-compressor: Fix include when compiling with Clang and `FORTIFY_SOURCE >= 1` 6 hónapja
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 6 hónapja
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 7 hónapja
.clangd debf19a4e5 Style: Add `.clangd` config 7 hónapja
.editorconfig 9d0c41a489 Style: Unify `.editorconfig` logic 6 hónapja
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.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 hónapja
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support 8 hónapja
.mailmap a1b081f45c Update AUTHORS and DONORS list 10 hónapja
.pre-commit-config.yaml f2136399ea CI: Update `ruff` & `mypy` pre-commit hooks 6 hónapja
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 10 hónapja
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 11 hónapja
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 éve
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 éve
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SConstruct 382c760ea6 SCons: Apply new ruff/mypy fixes 6 hónapja
gles3_builders.py 382c760ea6 SCons: Apply new ruff/mypy fixes 6 hónapja
glsl_builders.py 73278bf35d SCons: Properly `NoCache` all text files 6 hónapja
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 hónapja
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
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methods.py 382c760ea6 SCons: Apply new ruff/mypy fixes 6 hónapja
platform_methods.py e0693f8ad8 Add loongarch64 support 8 hónapja
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 hónapja
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive 9 hónapja
version.py 6d3e66badf Bump version to 4.4-beta 6 hónapja

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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