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lawnjelly 39e61b76c6 Fix SceneTree dock filter crash 1 年之前
.github 4206975e3a SCons: Fix Web build when compiler version isn't properly detected 1 年之前
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editor 39e61b76c6 Fix SceneTree dock filter crash 1 年之前
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scene 1e7c60174e fix crash on mat creation after orm refactor 1 年之前
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thirdparty a81d96c637 mbedtls: Update to upstream version 2.28.7 1 年之前
.clang-format ecac887aa7 Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 年之前
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 年之前
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 年之前
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.mailmap 05e2912ea2 Update AUTHORS and DONORS list 2 年之前
AUTHORS.md 05e2912ea2 Update AUTHORS and DONORS list 2 年之前
CHANGELOG.md a810c8c5f6 Update changelog for Godot 3.6 beta 2 2 年之前
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 年之前
COPYRIGHT.txt 7885b5814c zlib/minizip: Update to version 1.3.1 1 年之前
DONORS.md 9d69e7aba3 Donors: Change tiers to match Dev Fund, sync latest data 1 年之前
LICENSE.txt 1426cd3b3a One Copyright Update to rule them all 2 年之前
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SConstruct 8f12a01d45 Alias `platform=web` SCons option to `platform=javascript` 1 年之前
compat.py abaa76fcf9 CI: Sync configuration with master branch 3 年之前
gles_builders.py abaa76fcf9 CI: Sync configuration with master branch 3 年之前
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
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icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png 5c9809ced7 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg 5c9809ced7 Convert the logo's text outlines into paths 2 年之前
methods.py 346c9a6671 Fix generating vsproj with SCons 4.6.0+ 1 年之前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
scu_builders.py 43e181a00a Single Compilation Unit build. 2 年之前
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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