Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Hugo Locurcio 3ac7da9645 Update donation link to `fund.godotengine.org` il y a 3 mois
.github 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. il y a 3 mois
core d236bd8633 Merge pull request #99543 from KoBeWi/using_rng_to_destroy_rng il y a 3 mois
doc d236bd8633 Merge pull request #99543 from KoBeWi/using_rng_to_destroy_rng il y a 3 mois
drivers 0964badc05 Merge pull request #105210 from nikitalita/gdsoftclass-fa-da il y a 3 mois
editor 3ac7da9645 Update donation link to `fund.godotengine.org` il y a 3 mois
main 334006b501 Merge pull request #105216 from bruvzg/no_dummy_rs il y a 3 mois
misc 3ac7da9645 Update donation link to `fund.godotengine.org` il y a 3 mois
modules 98c204a8f0 Merge pull request #104828 from van800/rider_fleet il y a 3 mois
platform 608e7a27eb Merge pull request #105242 from adamscott/add-wasm-ld-wall il y a 3 mois
scene b546680e96 Merge pull request #105265 from bruvzg/gr_node_resize il y a 3 mois
servers 717df3ee88 Merge pull request #105249 from Repiteo/core/math-defs-namespace il y a 3 mois
tests 717df3ee88 Merge pull request #105249 from Repiteo/core/math-defs-namespace il y a 3 mois
thirdparty e90fb666a2 Merge pull request #105093 from Chubercik/thorvg-0.15.12 il y a 3 mois
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config il y a 6 mois
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments il y a 6 mois
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes il y a 4 mois
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains il y a 3 mois
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit il y a 4 mois
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes il y a 11 mois
.gitignore 89ea5b3d00 Update to latest version of Swappy il y a 4 mois
.mailmap 3ef055fecb Update AUTHORS and DONORS list il y a 5 mois
.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. il y a 3 mois
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list il y a 5 mois
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 il y a 4 mois
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link il y a 1 an
COPYRIGHT.txt 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. il y a 3 mois
DONORS.md 3ac7da9645 Update donation link to `fund.godotengine.org` il y a 3 mois
LICENSE.txt d95794ec8a One Copyright Update to rule them all il y a 2 ans
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files il y a 1 an
README.md dff6752ac8 Cleanup various repository documentation files il y a 1 an
SConstruct 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. il y a 3 mois
gles3_builders.py 32de6285a8 SCons: Modernize shader builders il y a 3 mois
glsl_builders.py 32de6285a8 SCons: Modernize shader builders il y a 3 mois
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. il y a 11 mois
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face il y a 4 ans
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs il y a 5 mois
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md il y a 4 ans
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs il y a 5 mois
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face il y a 4 ans
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs il y a 5 mois
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths il y a 2 ans
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs il y a 5 mois
methods.py 6e7f77adc4 Fix issue where vsproj=yes vsproj_gen_only=no sometimes fails to build il y a 3 mois
platform_methods.py e0693f8ad8 Add loongarch64 support il y a 7 mois
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files il y a 7 mois
scu_builders.py 5cc0539961 [Navigation] Create a dedicated 2D navigation server il y a 3 mois
version.py 1c35a31b9e Bump version to 4.5-dev il y a 4 mois

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs