Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

clayjohn 3bb8e6a9fe SkyShaders working 3 gadi atpakaļ
.github f07021fbeb CI: Update Emscripten to 3.1.10 3 gadi atpakaļ
core 2fd73bd32e Merge pull request #60943 from bruvzg/fix_zipio 3 gadi atpakaļ
doc dbd7a31507 Implement exponential operator (**) to GDScript/Expressions 3 gadi atpakaļ
drivers 3bb8e6a9fe SkyShaders working 3 gadi atpakaļ
editor d36c5514d3 Fix ZipIO crash when reused (and possible leaks). 3 gadi atpakaļ
main bb73dafe37 Merge pull request #58258 from Calinou/editor-doctool-auto-headless 3 gadi atpakaļ
misc ab444469f0 Add Greek translation for Linux desktop file 3 gadi atpakaļ
modules 516ec892b4 Merge pull request #60945 from smix8/navmesh_bake_size_warning_4.x 3 gadi atpakaļ
platform d36c5514d3 Fix ZipIO crash when reused (and possible leaks). 3 gadi atpakaļ
scene 694baff233 Merge pull request #60932 from Geometror/button-fix-expand-icon 3 gadi atpakaļ
servers 3bb8e6a9fe SkyShaders working 3 gadi atpakaļ
tests afc49732ba Merge pull request #59643 from kneejuicer/geometry2D-tests 3 gadi atpakaļ
thirdparty e41e2a1103 Fix GCC warning with -Waggressive-loop-optimizations due to overflow 3 gadi atpakaļ
.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 3 gadi atpakaļ
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 gadi atpakaļ
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 gadi atpakaļ
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 4 gadi atpakaļ
.gitignore b0df742cbe Re-add some needed patterns to .gitignore 3 gadi atpakaļ
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 gadi atpakaļ
.mailmap 58712e96ae Update AUTHORS and DONORS list 4 gadi atpakaļ
AUTHORS.md a4b075596f Update AUTHORS and DONORS list 3 gadi atpakaļ
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 gadi atpakaļ
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 gadi atpakaļ
COPYRIGHT.txt 33d477498e Remove ad-hoc FBX importer 3 gadi atpakaļ
DONORS.md a4b075596f Update AUTHORS and DONORS list 3 gadi atpakaļ
LICENSE.txt fe52458154 Update copyright statements to 2022 4 gadi atpakaļ
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 5 gadi atpakaļ
README.md 0f1ace5b6a README updates and improvements, link license page 4 gadi atpakaļ
SConstruct e55d30768a SCons: Don't enable any `-Werror=return-type` outside `werror=yes` 3 gadi atpakaļ
gles3_builders.py 1bf94dff3a Rename Basis "elements" to "rows" 3 gadi atpakaļ
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 4 gadi atpakaļ
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 gadi atpakaļ
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 gadi atpakaļ
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 gadi atpakaļ
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 gadi atpakaļ
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 gadi atpakaļ
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 gadi atpakaļ
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 gadi atpakaļ
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 gadi atpakaļ
methods.py de0ca3b999 Refactor module initialization 3 gadi atpakaļ
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 gadi atpakaļ
version.py 2b61d02f7e Bump version to 4.0-alpha 3 gadi atpakaļ

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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