Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 3c25dfe0e4 msdfgen: Sync with upstream 1.10 há 2 anos atrás
.github c1248416ba Explain in GitHub issue template how to copy exact Godot version há 2 anos atrás
core aa5dfff3f0 Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding há 2 anos atrás
doc 6146c60cf8 Clarify use of size flags in `Control` há 2 anos atrás
drivers e75285f69f Merge pull request #77946 from bruvzg/opengl_blend_cache há 2 anos atrás
editor ea6a141fff Merge pull request #77939 from MewPurPur/optimize-default-theme-svg há 2 anos atrás
main 8623572b1f Merge pull request #75666 from ronyeh/main.cpp-2 há 2 anos atrás
misc 8b42297d7c Make `Viewport::gui_get_focus_owner` const há 2 anos atrás
modules 1d6b28f867 Merge pull request #77898 from DeeJayLSP/vulkan-250 há 2 anos atrás
platform 2c5e2196bd Replace get_rendering_device() call to prevent crashes on OpenGL. há 2 anos atrás
scene ea6a141fff Merge pull request #77939 from MewPurPur/optimize-default-theme-svg há 2 anos atrás
servers 46c4068821 Merge pull request #77170 from lawnjelly/scu_build_master há 2 anos atrás
tests 479f359ac4 Add unit test: mouse movement after slider release há 2 anos atrás
thirdparty 3c25dfe0e4 msdfgen: Sync with upstream 1.10 há 2 anos atrás
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions há 3 anos atrás
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.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules há 2 anos atrás
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) há 3 anos atrás
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` há 3 anos atrás
.gitignore a6fda19e85 add venv and .venv to the .gitignore há 2 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. há 5 anos atrás
.mailmap 6296b46008 Update AUTHORS and DONORS list há 2 anos atrás
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list há 2 anos atrás
CHANGELOG.md e1075e9c7c Fix various typos with codespell há 2 anos atrás
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides há 2 anos atrás
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LICENSE.txt d95794ec8a One Copyright Update to rule them all há 2 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 há 4 anos atrás
README.md 491ded1898 Minor typo and docs URL fixes há 2 anos atrás
SConstruct b69c8b4791 Single Compilation Unit build. há 2 anos atrás
gles3_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts há 2 anos atrás
glsl_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts há 2 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths há 2 anos atrás
logo_outlined.svg af9372eb59 Convert the logo's text outlines into paths há 2 anos atrás
methods.py b69c8b4791 Single Compilation Unit build. há 2 anos atrás
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] há 3 anos atrás
scu_builders.py b69c8b4791 Single Compilation Unit build. há 2 anos atrás
version.py 828ec2c5d0 Bump version to 4.1-beta há 2 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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