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Juan Linietsky 3fd2fc1e01 Make sure resizing of float and half float images works, fixes #21157 il y a 7 ans
core 3fd2fc1e01 Make sure resizing of float and half float images works, fixes #21157 il y a 7 ans
doc 4ea3e4f551 doc: Sync classref with current source il y a 7 ans
drivers 35f6ba5c5d BPTC support il y a 7 ans
editor 810b73c01e Display tile ID along with name il y a 7 ans
main c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows il y a 7 ans
misc 01914ee00b Tweak AppStream metadata and add MIME type integration il y a 7 ans
modules 3573d5f4ae Merge pull request #21281 from elasota/fix-squish-sse il y a 7 ans
platform 35f6ba5c5d BPTC support il y a 7 ans
scene 334acc017f Add distance based dithering to the default material. il y a 7 ans
servers 35f6ba5c5d BPTC support il y a 7 ans
thirdparty 3573d5f4ae Merge pull request #21281 from elasota/fix-squish-sse il y a 7 ans
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor il y a 7 ans
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 il y a 7 ans
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. il y a 7 ans
.gitattributes 26a0cecdc7 Add .xml to .gitattributes il y a 8 ans
.gitignore d3a6960437 Add more IDE created files into .gitignore il y a 7 ans
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY il y a 7 ans
.travis.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor il y a 7 ans
AUTHORS.md 284b56f2fb Update AUTHORS and DONORS list il y a 7 ans
CHANGELOG.md f00b2dfc55 Add a project changelog il y a 7 ans
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS il y a 7 ans
CONTRIBUTING.md efe2558519 fix some typos il y a 7 ans
COPYRIGHT.txt 35f6ba5c5d BPTC support il y a 7 ans
DONORS.md 284b56f2fb Update AUTHORS and DONORS list il y a 7 ans
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments il y a 7 ans
LICENSE.txt b50a9114b1 Update copyright statements to 2018 il y a 7 ans
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets il y a 8 ans
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) il y a 7 ans
SConstruct c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows il y a 7 ans
compat.py 27310974e0 fixed building using scons with python3 il y a 7 ans
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows il y a 7 ans
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` il y a 7 ans
icon.svg 519df0d34d Use new Godot icon consistently everywhere il y a 8 ans
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` il y a 7 ans
logo.svg 519df0d34d Use new Godot icon consistently everywhere il y a 8 ans
methods.py 8fd337e2df fix windows build using python 3.7 il y a 7 ans
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms il y a 7 ans
version.py 9f3138eea9 Bump version to 3.1-dev il y a 7 ans

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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