Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 06a0eface3 macOS: Fix support for latest VulkanSDK .app name in install script 4 月之前
.github 2fea5c0a66 Style: Apply fixes from clang-format 18.1.3 4 月之前
core 2fea5c0a66 Style: Apply fixes from clang-format 18.1.3 4 月之前
doc 9a8b5848d8 Style: Apply fixes from black and codespell 4 月之前
drivers 2fea5c0a66 Style: Apply fixes from clang-format 18.1.3 4 月之前
editor 2fea5c0a66 Style: Apply fixes from clang-format 18.1.3 4 月之前
main 4323c8b78b Replaced operating system alert dialog with a warning log message, 2 年之前
misc 06a0eface3 macOS: Fix support for latest VulkanSDK .app name in install script 4 月之前
modules 2fea5c0a66 Style: Apply fixes from clang-format 18.1.3 4 月之前
platform 2fea5c0a66 Style: Apply fixes from clang-format 18.1.3 4 月之前
scene 2fea5c0a66 Style: Apply fixes from clang-format 18.1.3 4 月之前
servers 2fea5c0a66 Style: Apply fixes from clang-format 18.1.3 4 月之前
tests 2fea5c0a66 Style: Apply fixes from clang-format 18.1.3 4 月之前
thirdparty f073c4f960 CI: Hotfix for build error with newer clang++ 7 月之前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年之前
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 年之前
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 年之前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年之前
.gitignore a37f79124f add venv and .venv to the .gitignore 2 年之前
.mailmap 98a47218a4 Update AUTHORS and DONORS list 2 年之前
AUTHORS.md 98a47218a4 Update AUTHORS and DONORS list 2 年之前
CHANGELOG.md 9a8b5848d8 Style: Apply fixes from black and codespell 4 月之前
CONTRIBUTING.md 07c4a32a84 Streamline and centralize bug reporting guides 2 年之前
COPYRIGHT.txt 142e648000 msdfgen: Sync with upstream 1.10 2 年之前
DONORS.md 98a47218a4 Update AUTHORS and DONORS list 2 年之前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 491ded1898 Minor typo and docs URL fixes 2 年之前
SConstruct 76b1b33604 CI: Sync configuration with 4.4 branch 4 月之前
gles3_builders.py 9a8b5848d8 Style: Apply fixes from black and codespell 4 月之前
glsl_builders.py 9a8b5848d8 Style: Apply fixes from black and codespell 4 月之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png 214ad50498 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg 214ad50498 Convert the logo's text outlines into paths 2 年之前
methods.py 9a8b5848d8 Style: Apply fixes from black and codespell 4 月之前
platform_methods.py 9a8b5848d8 Style: Apply fixes from black and codespell 4 月之前
version.py 1088dd5c33 Bump version to 4.0.5-rc 1 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs