particles_storage.h 19 KB

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  1. /**************************************************************************/
  2. /* particles_storage.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PARTICLES_STORAGE_RD_H
  31. #define PARTICLES_STORAGE_RD_H
  32. #include "core/templates/local_vector.h"
  33. #include "core/templates/rid_owner.h"
  34. #include "core/templates/self_list.h"
  35. #include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
  36. #include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
  37. #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
  38. #include "servers/rendering/shader_compiler.h"
  39. #include "servers/rendering/storage/particles_storage.h"
  40. #include "servers/rendering/storage/utilities.h"
  41. namespace RendererRD {
  42. class ParticlesStorage : public RendererParticlesStorage {
  43. private:
  44. static ParticlesStorage *singleton;
  45. /* PARTICLES */
  46. struct ParticleData {
  47. float xform[16];
  48. float velocity[3];
  49. uint32_t active;
  50. float color[4];
  51. float custom[4];
  52. };
  53. struct ParticlesFrameParams {
  54. enum {
  55. MAX_ATTRACTORS = 32,
  56. MAX_COLLIDERS = 32,
  57. MAX_3D_TEXTURES = 7
  58. };
  59. enum AttractorType {
  60. ATTRACTOR_TYPE_SPHERE,
  61. ATTRACTOR_TYPE_BOX,
  62. ATTRACTOR_TYPE_VECTOR_FIELD,
  63. };
  64. struct Attractor {
  65. float transform[16];
  66. float extents[3]; //exents or radius
  67. uint32_t type;
  68. uint32_t texture_index; //texture index for vector field
  69. float strength;
  70. float attenuation;
  71. float directionality;
  72. };
  73. enum CollisionType {
  74. COLLISION_TYPE_SPHERE,
  75. COLLISION_TYPE_BOX,
  76. COLLISION_TYPE_SDF,
  77. COLLISION_TYPE_HEIGHT_FIELD,
  78. COLLISION_TYPE_2D_SDF,
  79. };
  80. struct Collider {
  81. float transform[16];
  82. float extents[3]; //exents or radius
  83. uint32_t type;
  84. uint32_t texture_index; //texture index for vector field
  85. float scale;
  86. uint32_t pad[2];
  87. };
  88. uint32_t emitting;
  89. float system_phase;
  90. float prev_system_phase;
  91. uint32_t cycle;
  92. float explosiveness;
  93. float randomness;
  94. float time;
  95. float delta;
  96. uint32_t frame;
  97. uint32_t pad0;
  98. uint32_t pad1;
  99. uint32_t pad2;
  100. uint32_t random_seed;
  101. uint32_t attractor_count;
  102. uint32_t collider_count;
  103. float particle_size;
  104. float emission_transform[16];
  105. Attractor attractors[MAX_ATTRACTORS];
  106. Collider colliders[MAX_COLLIDERS];
  107. };
  108. struct ParticleEmissionBuffer {
  109. struct Data {
  110. float xform[16];
  111. float velocity[3];
  112. uint32_t flags;
  113. float color[4];
  114. float custom[4];
  115. };
  116. int32_t particle_count;
  117. int32_t particle_max;
  118. uint32_t pad1;
  119. uint32_t pad2;
  120. Data data[1]; //its 2020 and empty arrays are still non standard in C++
  121. };
  122. struct Particles {
  123. RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
  124. bool inactive = true;
  125. double inactive_time = 0.0;
  126. bool emitting = false;
  127. bool one_shot = false;
  128. int amount = 0;
  129. double lifetime = 1.0;
  130. double pre_process_time = 0.0;
  131. real_t explosiveness = 0.0;
  132. real_t randomness = 0.0;
  133. bool restart_request = false;
  134. AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
  135. bool use_local_coords = false;
  136. bool has_collision_cache = false;
  137. bool has_sdf_collision = false;
  138. Transform2D sdf_collision_transform;
  139. Rect2 sdf_collision_to_screen;
  140. RID sdf_collision_texture;
  141. RID process_material;
  142. uint32_t frame_counter = 0;
  143. RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
  144. RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
  145. Vector<RID> draw_passes;
  146. Vector<Transform3D> trail_bind_poses;
  147. bool trail_bind_poses_dirty = false;
  148. RID trail_bind_pose_buffer;
  149. RID trail_bind_pose_uniform_set;
  150. RID particle_buffer;
  151. RID particle_instance_buffer;
  152. RID frame_params_buffer;
  153. uint32_t userdata_count = 0;
  154. RID particles_material_uniform_set;
  155. RID particles_copy_uniform_set;
  156. RID particles_transforms_buffer_uniform_set;
  157. RID collision_textures_uniform_set;
  158. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  159. uint32_t collision_3d_textures_used = 0;
  160. RID collision_heightmap_texture;
  161. RID particles_sort_buffer;
  162. RID particles_sort_uniform_set;
  163. bool dirty = false;
  164. Particles *update_list = nullptr;
  165. RID sub_emitter;
  166. double phase = 0.0;
  167. double prev_phase = 0.0;
  168. uint64_t prev_ticks = 0;
  169. uint32_t random_seed = 0;
  170. uint32_t cycle_number = 0;
  171. double speed_scale = 1.0;
  172. int fixed_fps = 30;
  173. bool interpolate = true;
  174. bool fractional_delta = false;
  175. double frame_remainder = 0;
  176. real_t collision_base_size = 0.01;
  177. bool clear = true;
  178. bool force_sub_emit = false;
  179. Transform3D emission_transform;
  180. Vector<uint8_t> emission_buffer_data;
  181. ParticleEmissionBuffer *emission_buffer = nullptr;
  182. RID emission_storage_buffer;
  183. HashSet<RID> collisions;
  184. Dependency dependency;
  185. double trail_lifetime = 0.3;
  186. bool trails_enabled = false;
  187. LocalVector<ParticlesFrameParams> frame_history;
  188. LocalVector<ParticlesFrameParams> trail_params;
  189. Particles() {
  190. }
  191. };
  192. void _particles_process(Particles *p_particles, double p_delta);
  193. void _particles_allocate_emission_buffer(Particles *particles);
  194. void _particles_free_data(Particles *particles);
  195. void _particles_update_buffers(Particles *particles);
  196. struct ParticlesShader {
  197. struct PushConstant {
  198. float lifetime;
  199. uint32_t clear;
  200. uint32_t total_particles;
  201. uint32_t trail_size;
  202. uint32_t use_fractional_delta;
  203. uint32_t sub_emitter_mode;
  204. uint32_t can_emit;
  205. uint32_t trail_pass;
  206. };
  207. ParticlesShaderRD shader;
  208. ShaderCompiler compiler;
  209. RID default_shader;
  210. RID default_material;
  211. RID default_shader_rd;
  212. RID base_uniform_set;
  213. struct CopyPushConstant {
  214. float sort_direction[3];
  215. uint32_t total_particles;
  216. uint32_t trail_size;
  217. uint32_t trail_total;
  218. float frame_delta;
  219. float frame_remainder;
  220. float align_up[3];
  221. uint32_t align_mode;
  222. uint32_t order_by_lifetime;
  223. uint32_t lifetime_split;
  224. uint32_t lifetime_reverse;
  225. uint32_t copy_mode_2d;
  226. float inv_emission_transform[16];
  227. };
  228. enum {
  229. MAX_USERDATAS = 6
  230. };
  231. enum {
  232. COPY_MODE_FILL_INSTANCES,
  233. COPY_MODE_FILL_SORT_BUFFER,
  234. COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER,
  235. COPY_MODE_MAX,
  236. };
  237. ParticlesCopyShaderRD copy_shader;
  238. RID copy_shader_version;
  239. RID copy_pipelines[COPY_MODE_MAX * (MAX_USERDATAS + 1)];
  240. LocalVector<float> pose_update_buffer;
  241. } particles_shader;
  242. Particles *particle_update_list = nullptr;
  243. mutable RID_Owner<Particles, true> particles_owner;
  244. /* Particle Shader */
  245. struct ParticlesShaderData : public MaterialStorage::ShaderData {
  246. bool valid = false;
  247. RID version;
  248. bool uses_collision = false;
  249. Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
  250. Vector<uint32_t> ubo_offsets;
  251. uint32_t ubo_size = 0;
  252. String code;
  253. RID pipeline;
  254. bool uses_time = false;
  255. bool userdatas_used[ParticlesShader::MAX_USERDATAS] = {};
  256. uint32_t userdata_count = 0;
  257. virtual void set_code(const String &p_Code);
  258. virtual bool is_animated() const;
  259. virtual bool casts_shadows() const;
  260. virtual RS::ShaderNativeSourceCode get_native_source_code() const;
  261. ParticlesShaderData() {}
  262. virtual ~ParticlesShaderData();
  263. };
  264. MaterialStorage::ShaderData *_create_particles_shader_func();
  265. static MaterialStorage::ShaderData *_create_particles_shader_funcs() {
  266. return ParticlesStorage::get_singleton()->_create_particles_shader_func();
  267. }
  268. struct ParticleProcessMaterialData : public MaterialStorage::MaterialData {
  269. ParticlesShaderData *shader_data = nullptr;
  270. RID uniform_set;
  271. virtual void set_render_priority(int p_priority) {}
  272. virtual void set_next_pass(RID p_pass) {}
  273. virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
  274. virtual ~ParticleProcessMaterialData();
  275. };
  276. MaterialStorage::MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader);
  277. static MaterialStorage::MaterialData *_create_particles_material_funcs(MaterialStorage::ShaderData *p_shader) {
  278. return ParticlesStorage::get_singleton()->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader));
  279. }
  280. /* Particles Collision */
  281. struct ParticlesCollision {
  282. RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT;
  283. uint32_t cull_mask = 0xFFFFFFFF;
  284. float radius = 1.0;
  285. Vector3 extents = Vector3(1, 1, 1);
  286. float attractor_strength = 1.0;
  287. float attractor_attenuation = 1.0;
  288. float attractor_directionality = 0.0;
  289. RID field_texture;
  290. RID heightfield_texture;
  291. RID heightfield_fb;
  292. Size2i heightfield_fb_size;
  293. RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
  294. Dependency dependency;
  295. };
  296. struct ParticlesCollisionInstance {
  297. RID collision;
  298. Transform3D transform;
  299. bool active = false;
  300. };
  301. mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
  302. mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
  303. public:
  304. static ParticlesStorage *get_singleton();
  305. ParticlesStorage();
  306. virtual ~ParticlesStorage();
  307. bool free(RID p_rid);
  308. /* PARTICLES */
  309. bool owns_particles(RID p_rid) { return particles_owner.owns(p_rid); }
  310. virtual RID particles_allocate() override;
  311. virtual void particles_initialize(RID p_rid) override;
  312. virtual void particles_free(RID p_rid) override;
  313. virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
  314. virtual void particles_set_emitting(RID p_particles, bool p_emitting) override;
  315. virtual void particles_set_amount(RID p_particles, int p_amount) override;
  316. virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override;
  317. virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
  318. virtual void particles_set_pre_process_time(RID p_particles, double p_time) override;
  319. virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
  320. virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
  321. virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
  322. virtual void particles_set_speed_scale(RID p_particles, double p_scale) override;
  323. virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
  324. virtual void particles_set_process_material(RID p_particles, RID p_material) override;
  325. virtual RID particles_get_process_material(RID p_particles) const override;
  326. virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override;
  327. virtual void particles_set_interpolate(RID p_particles, bool p_enable) override;
  328. virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
  329. virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
  330. virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
  331. virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
  332. virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
  333. virtual void particles_restart(RID p_particles) override;
  334. virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
  335. virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
  336. virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
  337. virtual void particles_set_draw_passes(RID p_particles, int p_count) override;
  338. virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
  339. virtual void particles_request_process(RID p_particles) override;
  340. virtual AABB particles_get_current_aabb(RID p_particles) override;
  341. virtual AABB particles_get_aabb(RID p_particles) const override;
  342. virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
  343. virtual bool particles_get_emitting(RID p_particles) override;
  344. virtual int particles_get_draw_passes(RID p_particles) const override;
  345. virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
  346. virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
  347. virtual bool particles_is_inactive(RID p_particles) const override;
  348. _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
  349. Particles *particles = particles_owner.get_or_null(p_particles);
  350. ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
  351. return particles->mode;
  352. }
  353. _FORCE_INLINE_ uint32_t particles_get_frame_counter(RID p_particles) {
  354. Particles *particles = particles_owner.get_or_null(p_particles);
  355. ERR_FAIL_COND_V(!particles, false);
  356. return particles->frame_counter;
  357. }
  358. _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
  359. Particles *particles = particles_owner.get_or_null(p_particles);
  360. ERR_FAIL_COND_V(!particles, 0);
  361. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  362. r_trail_divisor = particles->trail_bind_poses.size();
  363. } else {
  364. r_trail_divisor = 1;
  365. }
  366. return particles->amount * r_trail_divisor;
  367. }
  368. _FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
  369. Particles *particles = particles_owner.get_or_null(p_particles);
  370. ERR_FAIL_COND_V(!particles, 0);
  371. return particles->has_collision_cache;
  372. }
  373. _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
  374. Particles *particles = particles_owner.get_or_null(p_particles);
  375. ERR_FAIL_COND_V(!particles, false);
  376. return particles->use_local_coords;
  377. }
  378. _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
  379. Particles *particles = particles_owner.get_or_null(p_particles);
  380. ERR_FAIL_COND_V(!particles, RID());
  381. if (particles->particles_transforms_buffer_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(particles->particles_transforms_buffer_uniform_set)) {
  382. _particles_update_buffers(particles);
  383. Vector<RD::Uniform> uniforms;
  384. {
  385. RD::Uniform u;
  386. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  387. u.binding = 0;
  388. u.append_id(particles->particle_instance_buffer);
  389. uniforms.push_back(u);
  390. }
  391. particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
  392. }
  393. return particles->particles_transforms_buffer_uniform_set;
  394. }
  395. virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) override;
  396. virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) override;
  397. void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture);
  398. virtual void update_particles() override;
  399. Dependency *particles_get_dependency(RID p_particles) const;
  400. /* Particles Collision */
  401. bool owns_particles_collision(RID p_rid) { return particles_collision_owner.owns(p_rid); }
  402. virtual RID particles_collision_allocate() override;
  403. virtual void particles_collision_initialize(RID p_particles_collision) override;
  404. virtual void particles_collision_free(RID p_rid) override;
  405. virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
  406. virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
  407. virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; //for spheres
  408. virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; //for non-spheres
  409. virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
  410. virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
  411. virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
  412. virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; //for SDF and vector field, heightfield is dynamic
  413. virtual void particles_collision_height_field_update(RID p_particles_collision) override; //for SDF and vector field
  414. virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; //for SDF and vector field
  415. virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override;
  416. Vector3 particles_collision_get_extents(RID p_particles_collision) const;
  417. virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
  418. RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
  419. Dependency *particles_collision_get_dependency(RID p_particles) const;
  420. //used from 2D and 3D
  421. bool owns_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.owns(p_rid); }
  422. virtual RID particles_collision_instance_create(RID p_collision) override;
  423. virtual void particles_collision_instance_free(RID p_rid) override;
  424. virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
  425. virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
  426. };
  427. } // namespace RendererRD
  428. #endif // PARTICLES_STORAGE_RD_H