Bastiaan Olij 4c2f33cfae Fixing issues with SSIL artifacts 2 年之前
..
SCsub 57e5a33623 Split dummy renderer classes into separate files 3 年之前
forward_id_storage.cpp d95794ec8a One Copyright Update to rule them all 2 年之前
forward_id_storage.h d95794ec8a One Copyright Update to rule them all 2 年之前
light_storage.cpp 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 年之前
light_storage.h 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 年之前
material_storage.cpp d3b3419aff Notify mesh surface when render_priority changes 2 年之前
material_storage.h e52213e2fa More codespell fixes, do more changes from previous ignore list 2 年之前
mesh_storage.cpp 497f5576c1 Fix MultiMesh visible_instance_count being ignored after the first frame 2 年之前
mesh_storage.h eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2 年之前
particles_storage.cpp 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 年之前
particles_storage.h d95794ec8a One Copyright Update to rule them all 2 年之前
render_buffer_custom_data_rd.h d95794ec8a One Copyright Update to rule them all 2 年之前
render_scene_buffers_rd.cpp 4c2f33cfae Fixing issues with SSIL artifacts 2 年之前
render_scene_buffers_rd.h 093289364f Add layer slice support to render device and render buffers 2 年之前
render_scene_data_rd.cpp d95794ec8a One Copyright Update to rule them all 2 年之前
render_scene_data_rd.h d95794ec8a One Copyright Update to rule them all 2 年之前
texture_storage.cpp 467d735eb1 Fix issue with default textures requiring arrays when using multiview 2 年之前
texture_storage.h 467d735eb1 Fix issue with default textures requiring arrays when using multiview 2 年之前
utilities.cpp 28f51ba547 Refactor high quality texture import 2 年之前
utilities.h d95794ec8a One Copyright Update to rule them all 2 年之前